@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
55 lines (42 loc) • 1.73 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, {roomObjects, bulk, roomController, eventLog}) {
if(!object || object.type != 'link') {
return;
}
if(!object.store || object.store.energy < intent.amount || intent.amount < 0) {
return;
}
var target = roomObjects[intent.id];
if(!target) {
return;
}
if(target.type != 'link') {
return;
}
var amount = intent.amount;
var targetTotal;
if(object.cooldown > 0) {
return;
}
if(!utils.checkStructureAgainstController(object, roomObjects, roomController)) {
return;
}
targetTotal = target.store.energy;
if(!target.storeCapacityResource || !target.storeCapacityResource.energy || targetTotal == target.storeCapacityResource.energy) {
return;
}
if(targetTotal + amount > target.storeCapacityResource.energy) {
amount = target.storeCapacityResource.energy - targetTotal;
}
target.store.energy += amount;
object.store.energy -= amount;
target.store.energy -= Math.ceil(amount * C.LINK_LOSS_RATIO);
object.cooldown += C.LINK_COOLDOWN * Math.max(Math.abs(target.x - object.x), Math.abs(target.y - object.y));
object.actionLog.transferEnergy = {x: target.x, y: target.y};
bulk.update(target, {store:{energy: target.store.energy}});
bulk.update(object, {store:{energy: object.store.energy}, cooldown: object.cooldown, actionLog: object.actionLog});
eventLog.push({event: C.EVENT_TRANSFER, objectId: object._id, data: {targetId: target._id, resourceType: C.RESOURCE_ENERGY, amount}});
};