@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
92 lines (79 loc) • 3.31 kB
JavaScript
const _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, scope) {
const {roomObjects, bulk, gameTime} = scope;
if(!object || object.type != 'lab' || !!object.cooldownTime && object.cooldownTime > gameTime) {
return;
}
if(intent.lab1 == intent.lab2) {
return;
}
let reactionAmount = C.LAB_REACTION_AMOUNT;
const effect = _.find(object.effects, {power: C.PWR_OPERATE_LAB});
if(effect && effect.endTime > gameTime) {
reactionAmount += C.POWER_INFO[C.PWR_OPERATE_LAB].effect[effect.level-1];
}
const mineralType = _(object.store).keys().filter(k => k != C.RESOURCE_ENERGY && object.store[k]).first();
if((object.store[mineralType]||0) < reactionAmount) {
return;
}
const lab1 = roomObjects[intent.lab1];
const lab1MineralType = _(lab1.store).keys().filter(k => k != C.RESOURCE_ENERGY && lab1.store[k]).first();
if(!lab1 ||
lab1.type != 'lab' ||
!!lab1MineralType && ((lab1.store[lab1MineralType] + reactionAmount) > lab1.storeCapacityResource[lab1MineralType])) {
return;
}
const lab2 = roomObjects[intent.lab2];
const lab2MineralType = _(lab2.store).keys().filter(k => k != C.RESOURCE_ENERGY && lab2.store[k]).first();
if(!lab2 ||
lab2.type != 'lab' ||
!!lab2MineralType && ((lab2.store[lab2MineralType] + reactionAmount) > lab2.storeCapacityResource[lab2MineralType])) {
return;
}
const variants = utils.getReactionVariants(mineralType);
const variant = _.find(variants, v =>
(!lab1MineralType || lab1MineralType == v[0]) &&
(!lab2MineralType || lab2MineralType == v[1]));
if(!variant) {
return;
}
object.store[mineralType] -= reactionAmount;
if(object.store[mineralType]) {
bulk.update(object, {
store: {[mineralType]: object.store[mineralType]},
cooldownTime: gameTime + C.REACTION_TIME[mineralType]});
} else {
bulk.update(object, {
store: {[mineralType]: object.store[mineralType]},
storeCapacityResource: {[mineralType]: null},
storeCapacity: C.LAB_ENERGY_CAPACITY + C.LAB_MINERAL_CAPACITY,
cooldownTime: gameTime + C.REACTION_TIME[mineralType]
});
}
if(lab1.storeCapacityResource[variant[0]]) {
bulk.update(lab1, {
store: {[variant[0]]: (lab1.store[variant[0]]||0) + reactionAmount}
});
} else {
bulk.update(lab1, {
store: {[variant[0]]: (lab1.store[variant[0]]||0) + reactionAmount},
storeCapacityResource: {[variant[0]]: C.LAB_MINERAL_CAPACITY},
storeCapacity: null
});
}
if(lab2.storeCapacityResource[variant[1]]) {
bulk.update(lab2, {
store: {[variant[1]]: (lab2.store[variant[1]]||0) + reactionAmount}
});
} else {
bulk.update(lab2, {
store: {[variant[1]]: (lab2.store[variant[1]]||0) + reactionAmount},
storeCapacityResource: {[variant[1]]: C.LAB_MINERAL_CAPACITY},
storeCapacity: null
});
}
object.actionLog.reverseReaction = {x1: lab1.x, y1: lab1.y, x2: lab2.x, y2: lab2.y};
};