@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
56 lines (44 loc) • 1.57 kB
JavaScript
const _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants,
strongholds = driver.strongholds;
module.exports = function(object, intent, scope) {
const { roomObjects, bulk, gameTime, eventLog } = scope;
if(object.type != 'invaderCore') {
return;
}
const target = roomObjects[intent.id];
if(!target || target.type != 'controller') {
return;
}
if(target.level == 0 || target.user != object.user) {
return;
}
if(target.upgradeBlocked && target.upgradeBlocked > gameTime) {
return;
}
const effect = _.find(target.effects, {effect: C.EFFECT_INVULNERABILITY});
if(effect) {
effect.endTime = gameTime + C.INVADER_CORE_CONTROLLER_DOWNGRADE;
} else {
target.effects = [{
effect: C.EFFECT_INVULNERABILITY,
endTime: gameTime + C.INVADER_CORE_CONTROLLER_DOWNGRADE,
duration: C.INVADER_CORE_CONTROLLER_DOWNGRADE
}];
}
const upgradePower = 1;
target.downgradeTime = gameTime + C.INVADER_CORE_CONTROLLER_DOWNGRADE;
target._upgraded += upgradePower;
object.actionLog.upgradeController = {x: target.x, y: target.y};
const effects = target.effects;
bulk.update(target, { effects: null });
bulk.update(target, {
downgradeTime: target.downgradeTime,
effects
});
eventLog.push({event: C.EVENT_UPGRADE_CONTROLLER, objectId: object._id, data: {
amount: upgradePower, energySpent: 0
}});
};