@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
41 lines (31 loc) • 1.13 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, scope) {
const {roomObjects, bulk, gameTime, eventLog} = scope;
if(object.type != 'invaderCore') {
return;
}
const target = roomObjects[intent.id];
if(!target || target.type != 'controller') {
return;
}
if(target.user || target.reservation && target.reservation.user != object.user) {
return;
}
if(!target.reservation) {
target.reservation = {
user: object.user,
endTime: gameTime+1
};
}
const effect = C.INVADER_CORE_CONTROLLER_POWER * C.CONTROLLER_RESERVE;
if(target.reservation.endTime + effect > gameTime + C.CONTROLLER_RESERVE_MAX) {
return;
}
object.actionLog.reserveController = {x: target.x, y: target.y};
target.reservation.endTime += effect;
bulk.update(target, {reservation: target.reservation});
eventLog.push({event: C.EVENT_RESERVE_CONTROLLER, objectId: object._id, data: {amount: effect}});
};