@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
60 lines (45 loc) • 1.81 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, scope) {
const {roomObjects, roomController, gameTime} = scope;
if(object.type != 'creep') {
return;
}
if(object.spawning) {
return;
}
var attackPower = utils.calcBodyEffectiveness(object.body, C.RANGED_ATTACK, 'rangedMassAttack', C.RANGED_ATTACK_POWER);
if(attackPower == 0) {
return;
}
if(roomController && roomController.user != object.user && roomController.safeMode > gameTime) {
return;
}
var targets = _.filter(roomObjects, (i) => {
return (!_.isUndefined(i.user) || i.type == 'powerBank') && i.user != object.user &&
i.x >= object.x - 3 && i.x <= object.x + 3 &&
i.y >= object.y - 3 && i.y <= object.y + 3;
});
var distanceRate = {0: 1, 1: 1, 2: 0.4, 3: 0.1};
for(var i in targets) {
var target = targets[i];
if(target.type != 'rampart' && _.find(roomObjects, {type: 'rampart', x: target.x, y: target.y})) {
continue;
}
if(!target.hits) {
continue;
}
if(target.type == 'creep' && target.spawning) {
continue;
}
if(_.some(target.effects, e => e.endTime >= gameTime && (e.power == C.PWR_FORTIFY || e.effect == C.EFFECT_INVULNERABILITY))) {
continue;
}
var distance = Math.max(Math.abs(object.x - target.x), Math.abs(object.y - target.y));
var targetAttackPower = Math.round(attackPower * distanceRate[distance]);
require('../_damage')(object, target, targetAttackPower, C.EVENT_ATTACK_TYPE_RANGED_MASS, scope);
}
object.actionLog.rangedMassAttack = {};
};