@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
34 lines (27 loc) • 1.16 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, {roomObjects, roomController, gameTime, eventLog}) {
if(object.type != 'creep') {
return;
}
if(object.spawning) {
return;
}
var target = roomObjects[intent.id];
if(!target || (target.type != 'creep' && target.type != 'powerCreep') || target.spawning) {
return;
}
if(Math.abs(target.x - object.x) > 3 || Math.abs(target.y - object.y) > 3) {
return;
}
if(roomController && roomController.user != object.user && roomController.safeMode > gameTime) {
return;
}
var healPower = utils.calcBodyEffectiveness(object.body, C.HEAL, 'rangedHeal', C.RANGED_HEAL_POWER);
target._healToApply = (target._healToApply || 0) + healPower;
object.actionLog.rangedHeal = {x: target.x, y: target.y};
target.actionLog.healed = {x: object.x, y: object.y};
eventLog.push({event: C.EVENT_HEAL, objectId: object._id, data: {targetId: target._id, amount: healPower, healType: C.EVENT_HEAL_TYPE_RANGED}});
};