@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
141 lines (104 loc) • 4.7 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, scope) {
const {roomObjects, roomTerrain, bulk, roomController, stats, eventLog, gameTime} = scope;
if(object.type != 'creep') {
return;
}
if(object.spawning) {
return;
}
var target = roomObjects[intent.id];
if(!target) {
return;
}
if(Math.abs(target.x - object.x) > 1 || Math.abs(target.y - object.y) > 1) {
return;
}
if(target.type == 'source') {
if (!target.energy) {
return;
}
if (roomController && (roomController.user && roomController.user != object.user || roomController.reservation && roomController.reservation.user != object.user)) {
return;
}
let harvestAmount = utils.calcBodyEffectiveness(object.body, C.WORK, 'harvest', C.HARVEST_POWER);
if (harvestAmount) {
let amount = Math.min(target.energy, harvestAmount);
target.energy -= amount;
object.store = object.store || {};
object.store.energy = (object.store.energy || 0) + amount;
let invaderHarvested = (target.invaderHarvested || 0) + amount;
bulk.update(object, {store:{energy: object.store.energy}});
bulk.update(target, {energy: target.energy, invaderHarvested});
let sum = utils.calcResources(object);
if (sum > object.storeCapacity) {
require('./drop')(object, {
amount: Math.min(object.store.energy, sum - object.storeCapacity),
resourceType: 'energy'
}, scope);
}
object.actionLog.harvest = {x: target.x, y: target.y};
stats.inc('energyHarvested', object.user, amount);
eventLog.push({event: C.EVENT_HARVEST, objectId: object._id, data: {targetId: target._id, amount}});
}
}
if(target.type == 'mineral') {
if(!target.mineralAmount) {
return;
}
var extractor = _.find(roomObjects, i => i.type == C.STRUCTURE_EXTRACTOR && i.x == target.x && i.y == target.y);
if(!extractor) {
return;
}
if(extractor.user && extractor.user != object.user) {
return;
}
if(!utils.checkStructureAgainstController(extractor, roomObjects, roomController)) {
return;
}
if(extractor.cooldown) {
return;
}
let harvestAmount = utils.calcBodyEffectiveness(object.body, C.WORK, 'harvest', C.HARVEST_MINERAL_POWER);
if (harvestAmount) {
let amount = Math.min(target.mineralAmount, harvestAmount);
object.store = object.store || {};
bulk.update(target, {mineralAmount: target.mineralAmount - amount});
bulk.update(object, {store: {[target.mineralType]: (object.store[target.mineralType] || 0)+amount}});
let sum = utils.calcResources(object);
if (sum > object.storeCapacity) {
require('./drop')(object, {
amount: Math.min(object.store[target.mineralType], sum - object.storeCapacity),
resourceType: target.mineralType
}, scope);
}
object.actionLog.harvest = {x: target.x, y: target.y};
extractor._cooldown = C.EXTRACTOR_COOLDOWN;
eventLog.push({event: C.EVENT_HARVEST, objectId: object._id, data: {targetId: target._id, amount: harvestAmount}});
}
}
if(target.type == 'deposit') {
if(target.cooldownTime && target.cooldownTime > gameTime) {
return;
}
const amount = utils.calcBodyEffectiveness(object.body, C.WORK, 'harvest', C.HARVEST_DEPOSIT_POWER);
bulk.update(object, {store: {[target.depositType]: (object.store[target.depositType] || 0)+amount}});
let sum = utils.calcResources(object);
if (sum > object.storeCapacity) {
require('./drop')(object, {
amount: Math.min(object.store[target.depositType], sum - object.storeCapacity),
resourceType: target.depositType
}, scope);
}
object.actionLog.harvest = {x: target.x, y: target.y};
bulk.inc(target, 'harvested', amount);
const cooldown = Math.ceil(C.DEPOSIT_EXHAUST_MULTIPLY*Math.pow(target.harvested,C.DEPOSIT_EXHAUST_POW));
if(cooldown > 1) {
target._cooldown = cooldown;
}
bulk.update(target, {decayTime: C.DEPOSIT_DECAY_TIME + gameTime});
}
};