@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
55 lines (44 loc) • 1.75 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, scope) {
const {roomObjects, roomTerrain, bulk, roomController, gameTime} = scope;
if(object.type != 'creep') {
return;
}
if(object.spawning) {
return;
}
var target = roomObjects[intent.id];
if(!target || !C.CONSTRUCTION_COST[target.type]) {
return;
}
if(Math.abs(target.x - object.x) > 1 || Math.abs(target.y - object.y) > 1) {
return;
}
if(roomController && roomController.user != object.user && roomController.safeMode > gameTime) {
return;
}
var rampart = _.find(roomObjects, {type: 'rampart', x: target.x, y: target.y});
if(rampart) {
target = rampart;
}
var power = utils.calcBodyEffectiveness(object.body, C.WORK, 'dismantle', C.DISMANTLE_POWER),
amount = Math.min(power, target.hits),
energyGain = Math.floor(amount * C.DISMANTLE_COST);
var effect = _.find(target.effects, e => e.endTime >= gameTime && (e.power == C.PWR_SHIELD || e.power == C.PWR_FORTIFY || e.effect == C.EFFECT_INVULNERABILITY));
if(effect) {
energyGain = 0;
}
if(amount) {
object.store = object.store || {};
object.store.energy += energyGain;
bulk.update(object, {store:{energy: object.store.energy}});
const usedSpace = utils.calcResources(object);
if (usedSpace > object.storeCapacity) {
require('./drop')(object, {amount: usedSpace - object.storeCapacity, resourceType: 'energy'}, scope);
}
require('../_damage')(object, target, amount, C.EVENT_ATTACK_TYPE_DISMANTLE, scope);
}
};