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@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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var _ = require('lodash'), utils = require('../../../utils'), driver = utils.getDriver(), C = driver.constants; module.exports = function(object, intent, scope) { const {roomObjects, roomTerrain, bulk, roomController, gameTime} = scope; if(object.type != 'creep') { return; } if(object.spawning) { return; } var target = roomObjects[intent.id]; if(!target || !C.CONSTRUCTION_COST[target.type]) { return; } if(Math.abs(target.x - object.x) > 1 || Math.abs(target.y - object.y) > 1) { return; } if(roomController && roomController.user != object.user && roomController.safeMode > gameTime) { return; } var rampart = _.find(roomObjects, {type: 'rampart', x: target.x, y: target.y}); if(rampart) { target = rampart; } var power = utils.calcBodyEffectiveness(object.body, C.WORK, 'dismantle', C.DISMANTLE_POWER), amount = Math.min(power, target.hits), energyGain = Math.floor(amount * C.DISMANTLE_COST); var effect = _.find(target.effects, e => e.endTime >= gameTime && (e.power == C.PWR_SHIELD || e.power == C.PWR_FORTIFY || e.effect == C.EFFECT_INVULNERABILITY)); if(effect) { energyGain = 0; } if(amount) { object.store = object.store || {}; object.store.energy += energyGain; bulk.update(object, {store:{energy: object.store.energy}}); const usedSpace = utils.calcResources(object); if (usedSpace > object.storeCapacity) { require('./drop')(object, {amount: usedSpace - object.storeCapacity, resourceType: 'energy'}, scope); } require('../_damage')(object, target, amount, C.EVENT_ATTACK_TYPE_DISMANTLE, scope); } };