@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
45 lines (36 loc) • 1.14 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, scope) {
let {roomObjects, roomController, gameTime} = scope;
if(object.type != 'creep') {
return;
}
if(object.spawning) {
return;
}
var target = roomObjects[intent.id];
if(!target || target == object) {
return;
}
if(Math.abs(target.x - object.x) > 1 || Math.abs(target.y - object.y) > 1) {
return;
}
if(target.type == 'creep' && target.spawning) {
return;
}
if(!target.hits) {
return;
}
if(roomController && roomController.user != object.user && roomController.safeMode > gameTime) {
return;
}
var rampart = _.find(roomObjects, {type: 'rampart', x: target.x, y: target.y});
if(rampart) {
target = rampart;
}
var attackPower = utils.calcBodyEffectiveness(object.body, C.ATTACK, 'attack', C.ATTACK_POWER);
require('../_damage')(object, target, attackPower, C.EVENT_ATTACK_TYPE_MELEE, scope);
object._attack = true;
};