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@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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var _ = require('lodash'), utils = require('../../../utils'), driver = utils.getDriver(), C = driver.constants; module.exports = function(object, {roomObjects, bulk, roomController, gameTime}) { if(!object || object.type != 'constructedWall') return; if(roomController && !object.newbieWall) { var hitsMax = C.CONTROLLER_STRUCTURES.constructedWall[roomController.level] ? C.WALL_HITS_MAX : 0; if(hitsMax != object.hitsMax) { bulk.update(object, {hitsMax}); } } if(object.ticksToLive > 0) { bulk.update(object, { decayTime: gameTime + object.ticksToLive, ticksToLive: null }); } if(!object.decayTime) { return; } if(!_.isObject(object.decayTime)) { if (gameTime >= object.decayTime - 1 || roomController && !roomController.user) { bulk.remove(object._id); delete roomObjects[object._id]; } if (object.user && gameTime == object.decayTime - 5000) { driver.sendNotification(object.user, "Attention! Your room protection will be removed soon.\nLearn how to defend your room against intruders from <a href='http://support.screeps.com/hc/en-us/articles/203339002-Defending-your-room'>this article</a>."); } } if(_.isObject(object.decayTime)) { if(Date.now() > object.decayTime.timestamp) { bulk.remove(object._id); delete roomObjects[object._id]; } } };