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@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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var _ = require('lodash'), utils = require('../../utils'), driver = utils.getDriver(), C = driver.constants; module.exports = function(object, target, damage, attackType, scope) { const {roomObjects, bulk, roomController, gameTime, roomInfo, eventLog} = scope; if(!target._id || !target.hits) { return; } var attackBackPower = 0; if(target.type == 'creep') { if(attackType == C.EVENT_ATTACK_TYPE_MELEE && !_.any(roomObjects, {type: 'rampart', x: object.x, y: object.y})) { attackBackPower = utils.calcBodyEffectiveness(target.body, C.ATTACK, 'attack', C.ATTACK_POWER); } target._damageToApply = (target._damageToApply || 0) + damage; } else if(target.type == 'powerCreep') { target._damageToApply = (target._damageToApply || 0) + damage; } else { if(attackType != C.EVENT_ATTACK_TYPE_NUKE && (target.type == 'constructedWall' || target.type == 'rampart')) { const effect = _.find(target.effects, e => (e.power == C.PWR_FORTIFY || e.effect == C.EFFECT_INVULNERABILITY) && (e.endTime > gameTime)); if(effect) { return; } } target.hits -= damage; } if(target.type == 'powerBank') { attackBackPower = damage * C.POWER_BANK_HIT_BACK; } if(roomController && roomController.user == object.user && roomController.safeMode > gameTime) { attackBackPower = 0; } if(target.type == 'constructedWall' && target.decayTime) { require('./creeps/_clear-newbie-walls')(scope); } else if (target.hits <= 0) { if (target.type != 'creep' && target.type != 'powerCreep') { require('./structures/_destroy')(target, scope, attackType); eventLog.push({event: C.EVENT_OBJECT_DESTROYED, objectId: target._id, data: { type: target.type }}); } } else { if (target.type != 'creep' && target.type != 'powerCreep') { bulk.update(target, {hits: target.hits}); } } if(object.actionLog && object.type == 'creep') { if(attackType == C.EVENT_ATTACK_TYPE_MELEE || attackType == C.EVENT_ATTACK_TYPE_DISMANTLE) { object.actionLog.attack = { x: target.x, y: target.y }; } if(attackType == C.EVENT_ATTACK_TYPE_RANGED) { object.actionLog.rangedAttack = { x: target.x, y: target.y }; } } if(target.actionLog) { target.actionLog.attacked = {x: object.x, y: object.y}; } if(object.user != '2' && object.user != '3') { if (target.notifyWhenAttacked) { utils.sendAttackingNotification(target, roomController); } if (roomInfo && object.user && target.user && object.user != target.user && target.user != '2' && target.user != '3') { roomInfo.lastPvpTime = gameTime; } } if(attackBackPower) { object._damageToApply = (object._damageToApply || 0) + attackBackPower; object.actionLog.attacked = {x: target.x, y: target.y}; eventLog.push({event: C.EVENT_ATTACK, objectId: target._id, data: {targetId: object._id, damage: attackBackPower, attackType: C.EVENT_ATTACK_TYPE_HIT_BACK}}) } eventLog.push({event: C.EVENT_ATTACK, objectId: object._id, data: {targetId: target._id, damage, attackType}}); };