@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
67 lines (56 loc) • 1.89 kB
JavaScript
var q = require('q'),
_ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(intent, user, {roomObjectsByType, userPowerCreeps, gameTime, bulkObjects, bulkUsersPowerCreeps}) {
var thisUserPowerCreeps = _.filter(userPowerCreeps, i => i.user == user._id);
var powerLevel = Math.floor(Math.pow((user.power || 0) / C.POWER_LEVEL_MULTIPLY, 1 / C.POWER_LEVEL_POW));
var used = thisUserPowerCreeps.length + _.sum(thisUserPowerCreeps, 'level') + (user._usedPowerLevels||0);
if(used >= powerLevel) {
return;
}
var powerCreep = _.find(thisUserPowerCreeps, i => i._id == intent.id);
if (!powerCreep) {
return;
}
if(powerCreep.level >= C.POWER_CREEP_MAX_LEVEL) {
return;
}
var powerInfo = C.POWER_INFO[intent.power];
if(!powerInfo) {
return;
}
if(powerInfo.className !== powerCreep.className) {
return;
}
let level = powerCreep.level;
if(!powerCreep.powers[intent.power]) {
powerCreep.powers[intent.power] = {level: 0};
}
if(powerCreep.powers[intent.power].level == 5) {
return;
}
if(level < powerInfo.level[powerCreep.powers[intent.power].level]) {
return;
}
level++;
let storeCapacity = powerCreep.storeCapacity + 100;
let hitsMax = powerCreep.hitsMax + 1000;
powerCreep.powers[intent.power].level++;
let roomPowerCreep = _.find(roomObjectsByType.powerCreep, i => i._id == intent.id);
if(roomPowerCreep) {
bulkObjects.update(roomPowerCreep, {
level,
hitsMax,
storeCapacity,
powers: powerCreep.powers
});
}
bulkUsersPowerCreeps.update(powerCreep, {
level,
hitsMax,
storeCapacity,
powers: powerCreep.powers
});
};