@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
56 lines (45 loc) • 1.84 kB
JavaScript
;
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function (object, intent, { roomObjects, bulk, eventLog, gameTime }) {
if (!object || object.type != 'tower' || !object.store) {
return;
}
var target = roomObjects[intent.id];
if (!target || target.type != 'creep' && target.type !== 'powerCreep') {
return;
}
if (target.spawning) {
return;
}
if (object.store.energy < C.TOWER_ENERGY_COST) {
return;
}
var range = Math.max(Math.abs(target.x - object.x), Math.abs(target.y - object.y));
var amount = C.TOWER_POWER_HEAL;
if (range > C.TOWER_OPTIMAL_RANGE) {
if (range > C.TOWER_FALLOFF_RANGE) {
range = C.TOWER_FALLOFF_RANGE;
}
amount -= amount * C.TOWER_FALLOFF * (range - C.TOWER_OPTIMAL_RANGE) / (C.TOWER_FALLOFF_RANGE - C.TOWER_OPTIMAL_RANGE);
}
[C.PWR_OPERATE_TOWER, C.PWR_DISRUPT_TOWER].forEach(power => {
var effect = _.find(object.effects, { power });
if (effect && effect.endTime > gameTime) {
amount *= C.POWER_INFO[power].effect[effect.level - 1];
}
});
amount = Math.floor(amount);
if (!amount) {
return;
}
target._healToApply = (target._healToApply || 0) + amount;
object.store.energy -= C.TOWER_ENERGY_COST;
bulk.update(object, { store: { energy: object.store.energy } });
object.actionLog.heal = { x: target.x, y: target.y };
target.actionLog.healed = { x: object.x, y: object.y };
eventLog.push({ event: C.EVENT_HEAL, objectId: object._id, data: { targetId: target._id, amount: amount, healType: C.EVENT_HEAL_TYPE_RANGED } });
};
//# sourceMappingURL=../../../sourcemaps/processor/intents/towers/heal.js.map