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@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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'use strict'; var utils = require('./../utils'), rooms = require('./rooms'), driver = utils.getRuntimeDriver(), C = driver.constants; var runtimeData, intents, register, globals; exports.make = function (_runtimeData, _intents, _register, _globals) { runtimeData = _runtimeData; intents = _intents; register = _register; globals = _globals; if (globals.Resource) { return; } var data = id => { if (!runtimeData.roomObjects[id]) { throw new Error("Could not find an object with ID " + id); } return runtimeData.roomObjects[id]; }; var Resource = register.wrapFn(function (id) { var _data = data(id); globals.RoomObject.call(this, _data.x, _data.y, _data.room, _data.effects); this.id = id; }); Resource.prototype = Object.create(globals.RoomObject.prototype); Resource.prototype.constructor = Resource; utils.defineGameObjectProperties(Resource.prototype, data, { energy: o => o.energy, amount: o => o[o.resourceType || C.RESOURCE_ENERGY], resourceType: o => o.resourceType || C.RESOURCE_ENERGY }); Resource.prototype.toString = register.wrapFn(function () { return `[resource (${this.resourceType}) #${this.id}]`; }); Object.defineProperty(globals, 'Resource', { enumerable: true, value: Resource }); Object.defineProperty(globals, 'Energy', { enumerable: true, value: Resource }); }; //# sourceMappingURL=../sourcemaps/game/resources.js.map