@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
51 lines (39 loc) • 1.54 kB
JavaScript
;
var utils = require('./../utils'),
rooms = require('./rooms'),
driver = utils.getRuntimeDriver(),
C = driver.constants;
var runtimeData, intents, register, globals;
exports.make = function (_runtimeData, _intents, _register, _globals) {
runtimeData = _runtimeData;
intents = _intents;
register = _register;
globals = _globals;
if (globals.Resource) {
return;
}
var data = id => {
if (!runtimeData.roomObjects[id]) {
throw new Error("Could not find an object with ID " + id);
}
return runtimeData.roomObjects[id];
};
var Resource = register.wrapFn(function (id) {
var _data = data(id);
globals.RoomObject.call(this, _data.x, _data.y, _data.room, _data.effects);
this.id = id;
});
Resource.prototype = Object.create(globals.RoomObject.prototype);
Resource.prototype.constructor = Resource;
utils.defineGameObjectProperties(Resource.prototype, data, {
energy: o => o.energy,
amount: o => o[o.resourceType || C.RESOURCE_ENERGY],
resourceType: o => o.resourceType || C.RESOURCE_ENERGY
});
Resource.prototype.toString = register.wrapFn(function () {
return `[resource (${this.resourceType}) #${this.id}]`;
});
Object.defineProperty(globals, 'Resource', { enumerable: true, value: Resource });
Object.defineProperty(globals, 'Energy', { enumerable: true, value: Resource });
};
//# sourceMappingURL=../sourcemaps/game/resources.js.map