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@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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var _ = require('lodash'), utils = require('../../../utils'), driver = utils.getDriver(), C = driver.constants; module.exports = function(object, intent, roomObjects, roomTerrain, bulk, bulkUsers, roomController, stats) { if(object.type != 'tower') { return; } if(object.spawning) { return; } var target = roomObjects[intent.id]; if(!target || !C.CONSTRUCTION_COST[target.type] || target.hits >= target.hitsMax) { return; } if(object.energy < C.TOWER_ENERGY_COST) { return; } var range = Math.max(Math.abs(target.x - object.x), Math.abs(target.y - object.y)); var effect = C.TOWER_POWER_REPAIR; if(range > C.TOWER_OPTIMAL_RANGE) { if(range > C.TOWER_FALLOFF_RANGE) { range = C.TOWER_FALLOFF_RANGE; } effect -= effect * C.TOWER_FALLOFF * (range - C.TOWER_OPTIMAL_RANGE) / (C.TOWER_FALLOFF_RANGE - C.TOWER_OPTIMAL_RANGE); } effect = Math.floor(effect); if(!effect) { return; } target.hits += effect; if(target.hits > target.hitsMax) { target.hits = target.hitsMax; } bulk.update(target, {hits: target.hits}); object.energy -= C.TOWER_ENERGY_COST; object.actionLog.repair = {x: target.x, y: target.y}; bulk.update(object, {energy: object.energy}); stats.inc('energyConstruction', object.user, C.TOWER_ENERGY_COST); };