@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
51 lines (40 loc) • 1.47 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, roomObjects, roomTerrain, bulk, bulkUsers, roomController, stats) {
if(object.type != 'tower') {
return;
}
if(object.spawning) {
return;
}
var target = roomObjects[intent.id];
if(!target || !C.CONSTRUCTION_COST[target.type] || target.hits >= target.hitsMax) {
return;
}
if(object.energy < C.TOWER_ENERGY_COST) {
return;
}
var range = Math.max(Math.abs(target.x - object.x), Math.abs(target.y - object.y));
var effect = C.TOWER_POWER_REPAIR;
if(range > C.TOWER_OPTIMAL_RANGE) {
if(range > C.TOWER_FALLOFF_RANGE) {
range = C.TOWER_FALLOFF_RANGE;
}
effect -= effect * C.TOWER_FALLOFF * (range - C.TOWER_OPTIMAL_RANGE) / (C.TOWER_FALLOFF_RANGE - C.TOWER_OPTIMAL_RANGE);
}
effect = Math.floor(effect);
if(!effect) {
return;
}
target.hits += effect;
if(target.hits > target.hitsMax) {
target.hits = target.hitsMax;
}
bulk.update(target, {hits: target.hits});
object.energy -= C.TOWER_ENERGY_COST;
object.actionLog.repair = {x: target.x, y: target.y};
bulk.update(object, {energy: object.energy});
stats.inc('energyConstruction', object.user, C.TOWER_ENERGY_COST);
};