@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
48 lines (39 loc) • 1.36 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, roomObjects, roomTerrain, bulk, bulkUsers, roomController, stats) {
if(object.type != 'tower') {
return;
}
if(object.spawning) {
return;
}
var target = roomObjects[intent.id];
if(!target || target.type != 'creep') {
return;
}
if(target.spawning) {
return;
}
if(object.energy < C.TOWER_ENERGY_COST) {
return;
}
var range = Math.max(Math.abs(target.x - object.x), Math.abs(target.y - object.y));
var effect = C.TOWER_POWER_HEAL;
if(range > C.TOWER_OPTIMAL_RANGE) {
if(range > C.TOWER_FALLOFF_RANGE) {
range = C.TOWER_FALLOFF_RANGE;
}
effect -= effect * C.TOWER_FALLOFF * (range - C.TOWER_OPTIMAL_RANGE) / (C.TOWER_FALLOFF_RANGE - C.TOWER_OPTIMAL_RANGE);
}
effect = Math.floor(effect);
if(!effect) {
return;
}
target._healToApply = (target._healToApply || 0) + effect;
object.energy -= C.TOWER_ENERGY_COST;
bulk.update(object, {energy: object.energy});
object.actionLog.heal = {x: target.x, y: target.y};
target.actionLog.healed = {x: object.x, y: object.y};
};