@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
49 lines (41 loc) • 1.51 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants,
movement = require('../movement');
module.exports = function(spawn, creep, roomObjects, roomTerrain, bulk, stats) {
var newX, newY, isOccupied, hostileOccupied;
var checkObstacleFn = (i) => _.contains(C.OBSTACLE_OBJECT_TYPES, i.type) && i.x == newX && i.y == newY;
for (var direction = 1; direction <= 8; direction++) {
var [dx,dy] = utils.getOffsetsByDirection(direction);
newX = spawn.x + dx;
newY = spawn.y + dy;
isOccupied = _.any(roomObjects, checkObstacleFn) ||
utils.checkTerrain(roomTerrain, newX, newY, C.TERRAIN_MASK_WALL) ||
movement.isTileBusy(newX, newY);
if (!isOccupied) {
break;
}
if(!hostileOccupied) {
hostileOccupied = _.find(roomObjects, i => i.x == newX && i.y == newY && i.type == 'creep' && i.user != spawn.user);
}
}
if(!isOccupied) {
bulk.update(creep, {
x: newX,
y: newY,
spawning: false
});
return true;
}
else if(hostileOccupied) {
require('../creeps/_die')(hostileOccupied, roomObjects, bulk, stats);
bulk.update(creep, {
x: hostileOccupied.x,
y: hostileOccupied.y,
spawning: false
});
return true;
}
return false;
};