@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
63 lines (51 loc) • 1.8 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, roomObjects, roomTerrain, bulk, bulkUsers, roomController) {
if(object.type != 'link') {
return;
}
if(object.energy < intent.amount || intent.amount < 0) {
return;
}
var target = roomObjects[intent.id];
if(!target) {
return;
}
if(!_.contains(['link','creep'], target.type)) {
return;
}
var targetTotal;
if(target.type == 'creep') {
if(Math.abs(target.x - object.x) > 1 || Math.abs(target.y - object.y) > 1) {
return;
}
targetTotal = utils.calcResources(target);
}
if(target.type == 'link') {
if(object.cooldown > 0) {
return;
}
if(!utils.checkStructureAgainstController(object, roomObjects, roomController)) {
return;
}
targetTotal = target.energy;
}
if(targetTotal == target.energyCapacity) {
return;
}
var amount = intent.amount;
if(targetTotal + amount > target.energyCapacity) {
amount = target.energyCapacity - targetTotal;
}
target.energy += amount;
object.energy -= amount;
if(target.type == 'link') {
target.energy -= Math.ceil(amount * C.LINK_LOSS_RATIO);
object.cooldown += C.LINK_COOLDOWN * Math.max(Math.abs(target.x - object.x), Math.abs(target.y - object.y));
object.actionLog.transferEnergy = {x: target.x, y: target.y};
}
bulk.update(object, {energy: object.energy, cooldown: object.cooldown, actionLog: object.actionLog});
bulk.update(target, {energy: target.energy});
};