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@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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var _ = require('lodash'), utils = require('../../../utils'), driver = utils.getDriver(), C = driver.constants; module.exports = function(object, intent, roomObjects, roomTerrain, bulk, bulkUsers, roomController) { if(object.type != 'link') { return; } if(object.energy < intent.amount || intent.amount < 0) { return; } var target = roomObjects[intent.id]; if(!target) { return; } if(!_.contains(['link','creep'], target.type)) { return; } var targetTotal; if(target.type == 'creep') { if(Math.abs(target.x - object.x) > 1 || Math.abs(target.y - object.y) > 1) { return; } targetTotal = utils.calcResources(target); } if(target.type == 'link') { if(object.cooldown > 0) { return; } if(!utils.checkStructureAgainstController(object, roomObjects, roomController)) { return; } targetTotal = target.energy; } if(targetTotal == target.energyCapacity) { return; } var amount = intent.amount; if(targetTotal + amount > target.energyCapacity) { amount = target.energyCapacity - targetTotal; } target.energy += amount; object.energy -= amount; if(target.type == 'link') { target.energy -= Math.ceil(amount * C.LINK_LOSS_RATIO); object.cooldown += C.LINK_COOLDOWN * Math.max(Math.abs(target.x - object.x), Math.abs(target.y - object.y)); object.actionLog.transferEnergy = {x: target.x, y: target.y}; } bulk.update(object, {energy: object.energy, cooldown: object.cooldown, actionLog: object.actionLog}); bulk.update(target, {energy: target.energy}); };