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@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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var _ = require('lodash'), utils = require('../../../utils'), driver = utils.getDriver(), C = driver.constants; module.exports = function(object, intent, roomObjects, roomTerrain, bulk, bulkUsers, roomController, stats) { if(object.type != 'creep') { return; } if(object.spawning || object.energy <= 0) { return; } var target = roomObjects[intent.id]; if(!target || !C.CONSTRUCTION_COST[target.type] || target.hits >= target.hitsMax) { return; } if(Math.abs(target.x - object.x) > 3 || Math.abs(target.y - object.y) > 3) { return; } if(!target.hitsMax) { return; } var repairPower = _.filter(object.body, (i) => (i.hits > 0 || i._oldHits > 0) && i.type == C.WORK).length * C.REPAIR_POWER || 0, repairEnergyRemaining = object.energy / C.REPAIR_COST, repairHitsMax = target.hitsMax - target.hits, repairEffect = Math.min(repairPower, repairEnergyRemaining, repairHitsMax), repairCost = Math.min(object.energy, Math.ceil(repairEffect * C.REPAIR_COST)), boostedParts = _.map(object.body, i => { if(i.type == C.WORK && i.boost && C.BOOSTS[C.WORK][i.boost].repair > 0) { return (C.BOOSTS[C.WORK][i.boost].repair-1) * C.REPAIR_POWER; } return 0; }); boostedParts.sort((a,b) => b-a); boostedParts = boostedParts.slice(0,repairEffect); var boostedEffect = Math.min(Math.floor(repairEffect + _.sum(boostedParts)), repairHitsMax); if(!boostedEffect) { return; } target.hits += boostedEffect; object.energy -= repairCost; stats.inc('energyConstruction', object.user, repairCost); if(target.hits > target.hitsMax) { target.hits = target.hitsMax; } object.actionLog.repair = {x: target.x, y: target.y}; bulk.update(target, {hits: target.hits}); bulk.update(object, {energy: object.energy}); };