@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
61 lines (48 loc) • 2.02 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, roomObjects, roomTerrain, bulk, bulkUsers, roomController, stats) {
if(object.type != 'creep') {
return;
}
if(object.spawning || object.energy <= 0) {
return;
}
var target = roomObjects[intent.id];
if(!target || !C.CONSTRUCTION_COST[target.type] || target.hits >= target.hitsMax) {
return;
}
if(Math.abs(target.x - object.x) > 3 || Math.abs(target.y - object.y) > 3) {
return;
}
if(!target.hitsMax) {
return;
}
var repairPower = _.filter(object.body, (i) => (i.hits > 0 || i._oldHits > 0) && i.type == C.WORK).length * C.REPAIR_POWER || 0,
repairEnergyRemaining = object.energy / C.REPAIR_COST,
repairHitsMax = target.hitsMax - target.hits,
repairEffect = Math.min(repairPower, repairEnergyRemaining, repairHitsMax),
repairCost = Math.min(object.energy, Math.ceil(repairEffect * C.REPAIR_COST)),
boostedParts = _.map(object.body, i => {
if(i.type == C.WORK && i.boost && C.BOOSTS[C.WORK][i.boost].repair > 0) {
return (C.BOOSTS[C.WORK][i.boost].repair-1) * C.REPAIR_POWER;
}
return 0;
});
boostedParts.sort((a,b) => b-a);
boostedParts = boostedParts.slice(0,repairEffect);
var boostedEffect = Math.min(Math.floor(repairEffect + _.sum(boostedParts)), repairHitsMax);
if(!boostedEffect) {
return;
}
target.hits += boostedEffect;
object.energy -= repairCost;
stats.inc('energyConstruction', object.user, repairCost);
if(target.hits > target.hitsMax) {
target.hits = target.hitsMax;
}
object.actionLog.repair = {x: target.x, y: target.y};
bulk.update(target, {hits: target.hits});
bulk.update(object, {energy: object.energy});
};