UNPKG

@screeps/engine

Version:

This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

55 lines (38 loc) 1.68 kB
var _ = require('lodash'), utils = require('../../../utils'), driver = utils.getDriver(), C = driver.constants; module.exports = function(object, intent, roomObjects, roomTerrain, bulk, bulkUsers, roomController, stats, gameTime, roomInfo) { if(object.type != 'creep') { return; } if(object.spawning) { return; } var attackPower = utils.calcBodyEffectiveness(object.body, C.RANGED_ATTACK, 'rangedMassAttack', C.RANGED_ATTACK_POWER); if(attackPower == 0) { return; } if(roomController && roomController.user != object.user && roomController.safeMode > gameTime) { return; } var targets = _.filter(roomObjects, (i) => { return (!_.isUndefined(i.user) || i.type == 'powerBank') && i.user != object.user && i.x >= object.x - 3 && i.x <= object.x + 3 && i.y >= object.y - 3 && i.y <= object.y + 3; }); var distanceRate = {1: 1, 2: 0.4, 3: 0.1}; for(var i in targets) { var target = targets[i]; if(target.type != 'rampart' && _.find(roomObjects, {type: 'rampart', x: target.x, y: target.y})) { continue; } if(!target.hits) { continue; } var distance = Math.max(Math.abs(object.x - target.x), Math.abs(object.y - target.y)); var targetAttackPower = Math.round(attackPower * distanceRate[distance]); require('../_damage')(object, target, targetAttackPower, 'ranged', roomObjects, roomTerrain, bulk, roomController, stats, gameTime, roomInfo); } object.actionLog.rangedMassAttack = {}; };