@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
43 lines (33 loc) • 1.17 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, roomObjects, roomTerrain, bulk) {
if(object.type != 'creep') {
return;
}
var carry = utils.calcResources(object);
if(object.spawning || carry >= object.energyCapacity) {
return;
}
var target = roomObjects[intent.id];
if(!target || target.type != 'energy') {
return;
}
if(Math.abs(target.x - object.x) > 1 || Math.abs(target.y - object.y) > 1) {
return;
}
var resourceType = target.resourceType || 'energy';
var amount = Math.min(object.energyCapacity - carry, target[resourceType]);
target[resourceType] -= amount;
object[resourceType] = object[resourceType] || 0;
object[resourceType] += amount;
if(!target[resourceType]) {
bulk.remove(target._id);
delete roomObjects[target._id];
}
else {
bulk.update(target, {[resourceType]: target[resourceType]});
}
bulk.update(object, {[resourceType]: object[resourceType]});
};