@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
42 lines (32 loc) • 1.18 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants,
movement = require('../movement');
module.exports = function(object, intent, roomObjects, roomTerrain, bulk, bulkUsers, roomController, stats, gameTime) {
if(object.type != 'creep') {
return;
}
if(object.spawning || object.fatigue > 0) {
return;
}
if(_.filter(object.body, (i) => i.hits > 0 && i.type == C.MOVE).length == 0) {
return;
}
if(!intent.direction) {
return;
}
var d = utils.getOffsetsByDirection(intent.direction);
if(!d) {
return;
}
var [dx,dy] = d;
if(object.x + dx < 0 || object.x + dx > 49 || object.y + dy < 0 || object.y + dy > 49) {
return;
}
var targetObjects = _.filter(roomObjects, {x: object.x+dx, y: object.y+dy});
if(!_.any(targetObjects, (target) => _.contains(C.OBSTACLE_OBJECT_TYPES, target.type) &&
target.type != 'creep' || target.type == 'rampart' && !target.isPublic && object.user != target.user)) {
movement.add(object, dx, dy);
}
};