@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
107 lines (78 loc) • 3.36 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, roomObjects, roomTerrain, bulk, bulkUsers, roomController, stats) {
if(object.type != 'creep') {
return;
}
if(object.spawning) {
return;
}
var target = roomObjects[intent.id];
if(!target) {
return;
}
if(Math.abs(target.x - object.x) > 1 || Math.abs(target.y - object.y) > 1) {
return;
}
if(target.type == 'source') {
if (!target.energy) {
return;
}
if (roomController && (roomController.user && roomController.user != object.user || roomController.reservation && roomController.reservation.user != object.user)) {
return;
}
let harvestAmount = utils.calcBodyEffectiveness(object.body, C.WORK, 'harvest', C.HARVEST_POWER);
if (harvestAmount) {
let amount = Math.min(target.energy, harvestAmount);
target.energy -= amount;
object.energy += amount;
let invaderHarvested = (target.invaderHarvested || 0) + amount;
bulk.update(object, {energy: object.energy});
bulk.update(target, {energy: target.energy, invaderHarvested});
let sum = utils.calcResources(object);
if (sum > object.energyCapacity) {
require('./drop')(object, {
amount: Math.min(object.energy, sum - object.energyCapacity),
resourceType: 'energy'
}, roomObjects, roomTerrain, bulk);
}
object.actionLog.harvest = {x: target.x, y: target.y};
stats.inc('energyHarvested', object.user, amount);
}
}
if(target.type == 'mineral') {
if(!target.mineralAmount) {
return;
}
var extractor = _.find(roomObjects, i => i.type == C.STRUCTURE_EXTRACTOR && i.x == target.x && i.y == target.y);
if(!extractor) {
return;
}
if(extractor.user && extractor.user != object.user) {
return;
}
if(!utils.checkStructureAgainstController(extractor, roomObjects, roomController)) {
return;
}
if(extractor.cooldown) {
return;
}
let harvestAmount = utils.calcBodyEffectiveness(object.body, C.WORK, 'harvest', C.HARVEST_MINERAL_POWER);
if (harvestAmount) {
let amount = Math.min(target.mineralAmount, harvestAmount);
bulk.update(target, {mineralAmount: target.mineralAmount - amount});
bulk.update(object, {[target.mineralType]: (object[target.mineralType] || 0)+amount});
let sum = utils.calcResources(object);
if (sum > object.energyCapacity) {
require('./drop')(object, {
amount: Math.min(object[target.mineralType], sum - object.energyCapacity),
resourceType: target.mineralType
}, roomObjects, roomTerrain, bulk);
}
object.actionLog.harvest = {x: target.x, y: target.y};
extractor._cooldown = C.EXTRACTOR_COOLDOWN;
}
}
};