@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
25 lines (21 loc) • 799 B
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, roomObjects, roomTerrain, bulk, bulkUsers, roomController, stats, gameTime) {
if(object.spawning) {
return;
}
var target = roomObjects[intent.id];
if(!target || target.type != 'controller') {
return;
}
if(Math.abs(target.x - object.x) > 1 || Math.abs(target.y - object.y) > 1) {
return;
}
if(!(object[C.RESOURCE_GHODIUM] >= C.SAFE_MODE_COST)) {
return;
}
bulk.update(target, {safeModeAvailable: (target.safeModeAvailable || 0) + 1});
bulk.update(object, {[C.RESOURCE_GHODIUM]: object[C.RESOURCE_GHODIUM] - C.SAFE_MODE_COST});
};