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@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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var _ = require('lodash'), utils = require('../../../utils'), driver = utils.getDriver(), C = driver.constants; module.exports = function(object, intent, roomObjects, roomTerrain, bulk, bulkUsers, roomController, stats, gameTime, roomInfo) { if(object.type != 'creep') { return; } if(object.spawning) { return; } var target = roomObjects[intent.id]; if(!target || !C.CONSTRUCTION_COST[target.type]) { return; } if(Math.abs(target.x - object.x) > 1 || Math.abs(target.y - object.y) > 1) { return; } if(roomController && roomController.user != object.user && roomController.safeMode > gameTime) { return; } var rampart = _.find(roomObjects, {type: 'rampart', x: target.x, y: target.y}); if(rampart && object.user != rampart.user && !rampart.isPublic ) { target = rampart; } var power = utils.calcBodyEffectiveness(object.body, C.WORK, 'dismantle', C.DISMANTLE_POWER), effect = Math.min(power, target.hits), energyGain = Math.floor(effect * C.DISMANTLE_COST); if(effect) { object.energy += energyGain; bulk.update(object, {energy: object.energy}); if (object.energy > object.energyCapacity) { require('./drop')(object, {amount: object.energy - object.energyCapacity, resourceType: 'energy'}, roomObjects, roomTerrain, bulk); } require('../_damage')(object, target, effect, 'melee', roomObjects, roomTerrain, bulk, roomController, stats, gameTime, roomInfo); } };