@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
46 lines (37 loc) • 1.6 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, roomObjects, roomTerrain, bulk, bulkUsers, roomController, stats, gameTime, roomInfo) {
if(object.type != 'creep') {
return;
}
if(object.spawning) {
return;
}
var target = roomObjects[intent.id];
if(!target || !C.CONSTRUCTION_COST[target.type]) {
return;
}
if(Math.abs(target.x - object.x) > 1 || Math.abs(target.y - object.y) > 1) {
return;
}
if(roomController && roomController.user != object.user && roomController.safeMode > gameTime) {
return;
}
var rampart = _.find(roomObjects, {type: 'rampart', x: target.x, y: target.y});
if(rampart && object.user != rampart.user && !rampart.isPublic ) {
target = rampart;
}
var power = utils.calcBodyEffectiveness(object.body, C.WORK, 'dismantle', C.DISMANTLE_POWER),
effect = Math.min(power, target.hits),
energyGain = Math.floor(effect * C.DISMANTLE_COST);
if(effect) {
object.energy += energyGain;
bulk.update(object, {energy: object.energy});
if (object.energy > object.energyCapacity) {
require('./drop')(object, {amount: object.energy - object.energyCapacity, resourceType: 'energy'}, roomObjects, roomTerrain, bulk);
}
require('../_damage')(object, target, effect, 'melee', roomObjects, roomTerrain, bulk, roomController, stats, gameTime, roomInfo);
}
};