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@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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var _ = require('lodash'), config = require('../../../config'), utils = require('../../../utils'), driver = utils.getDriver(), C = driver.constants; var createdStructureCounter = 0; module.exports = function(object, intent, roomObjects, roomTerrain, bulk, bulkUsers, roomController, stats, gameTime) { if(object.type != 'creep') { return; } if(object.spawning || object.energy <= 0) { return; } var target = roomObjects[intent.id]; if(!target || target.type != 'constructionSite' || !C.CONSTRUCTION_COST[target.structureType]) { return; } if(Math.abs(target.x - object.x) > 3 || Math.abs(target.y - object.y) > 3) { return; } if(_.any(roomObjects, {x: target.x, y: target.y, type: target.structureType})) { return; } if(_.contains(C.OBSTACLE_OBJECT_TYPES, target.structureType) && (_.any(roomObjects, (i) => i.x == target.x && i.y == target.y && _.contains(C.OBSTACLE_OBJECT_TYPES, i.type)))) { return; } if(target.structureType != 'extractor' && utils.checkTerrain(roomTerrain, target.x, target.y, C.TERRAIN_MASK_WALL)) { return; } var buildPower = _.filter(object.body, (i) => (i.hits > 0 || i._oldHits > 0) && i.type == C.WORK).length * C.BUILD_POWER || 0, buildRemaining = target.progressTotal - target.progress, buildEffect = Math.min(buildPower, buildRemaining, object.energy), boostedParts = _.map(object.body, i => { if(i.type == C.WORK && i.boost && C.BOOSTS[C.WORK][i.boost].build > 0) { return (C.BOOSTS[C.WORK][i.boost].build-1) * C.BUILD_POWER; } return 0; }); boostedParts.sort((a,b) => b-a); boostedParts = boostedParts.slice(0,buildEffect); var boostedEffect = Math.min(Math.floor(buildEffect + _.sum(boostedParts)), buildRemaining); if(target.progress + boostedEffect >= target.progressTotal && !target.tutorial && !utils.checkControllerAvailability(target.structureType, roomObjects, roomController, 1)) { return; } target.progress += boostedEffect; object.energy -= buildEffect; stats.inc('energyConstruction', object.user, buildEffect); object.actionLog.build = {x: target.x, y: target.y}; bulk.update(object, {energy: object.energy}); if(target.progress < target.progressTotal) { bulk.update(target, { progress: target.progress }); } else { bulk.remove(target._id); var newObject = { type: target.structureType, x: target.x, y: target.y, room: target.room, notifyWhenAttacked: true }; if (target.structureType == 'spawn') { _.extend(newObject, { name: target.name, user: target.user, energy: 0, energyCapacity: C.SPAWN_ENERGY_CAPACITY, hits: C.SPAWN_HITS, hitsMax: C.SPAWN_HITS }); } if (target.structureType == 'extension') { _.extend(newObject, { user: target.user, energy: 0, energyCapacity: 0, hits: C.EXTENSION_HITS, hitsMax: C.EXTENSION_HITS }); } if (target.structureType == 'link') { _.extend(newObject, { user: target.user, energy: 0, energyCapacity: C.LINK_CAPACITY, cooldown: 0, hits: C.LINK_HITS, hitsMax: C.LINK_HITS_MAX }); } if (target.structureType == 'storage') { _.extend(newObject, { user: target.user, energy: 0, energyCapacity: C.STORAGE_CAPACITY, hits: C.STORAGE_HITS, hitsMax: C.STORAGE_HITS }); } if (target.structureType == 'rampart') { _.extend(newObject, { user: target.user, hits: C.RAMPART_HITS, hitsMax: C.RAMPART_HITS, nextDecayTime: gameTime + C.RAMPART_DECAY_TIME }); } if (target.structureType == 'road') { var hits = C.ROAD_HITS; if(_.any(roomObjects, {x: target.x, y: target.y, type: 'swamp'}) || utils.checkTerrain(roomTerrain, target.x, target.y, C.TERRAIN_MASK_SWAMP)) { hits *= C.CONSTRUCTION_COST_ROAD_SWAMP_RATIO; } _.extend(newObject, { hits, hitsMax: hits }); } if (target.structureType == 'constructedWall') { _.extend(newObject, { hits: C.WALL_HITS, hitsMax: C.WALL_HITS_MAX }); } if (target.structureType == 'tower') { _.extend(newObject, { user: target.user, energy: 0, energyCapacity: C.TOWER_CAPACITY, hits: C.TOWER_HITS, hitsMax: C.TOWER_HITS }); } if (target.structureType == 'observer') { _.extend(newObject, { user: target.user, hits: C.OBSERVER_HITS, hitsMax: C.OBSERVER_HITS }); } if (target.structureType == 'extractor') { _.extend(newObject, { user: target.user, hits: C.EXTRACTOR_HITS, hitsMax: C.EXTRACTOR_HITS }); } if (target.structureType == 'lab') { _.extend(newObject, { user: target.user, hits: C.LAB_HITS, hitsMax: C.LAB_HITS, mineralAmount: 0, cooldown: 0, mineralType: null, mineralCapacity: C.LAB_MINERAL_CAPACITY, energy: 0, energyCapacity: C.LAB_ENERGY_CAPACITY }); } if (target.structureType == 'powerSpawn') { _.extend(newObject, { user: target.user, power: 0, powerCapacity: C.POWER_SPAWN_POWER_CAPACITY, energy: 0, energyCapacity: C.POWER_SPAWN_ENERGY_CAPACITY, hits: C.POWER_SPAWN_HITS, hitsMax: C.POWER_SPAWN_HITS }); } if (target.structureType == 'terminal') { _.extend(newObject, { user: target.user, energy: 0, energyCapacity: C.TERMINAL_CAPACITY, hits: C.TERMINAL_HITS, hitsMax: C.TERMINAL_HITS }); } if (target.structureType == 'container') { _.extend(newObject, { energy: 0, energyCapacity: C.CONTAINER_CAPACITY, hits: C.CONTAINER_HITS, hitsMax: C.CONTAINER_HITS, nextDecayTime: gameTime + C.CONTAINER_DECAY_TIME }); } if (target.structureType == 'nuker') { _.extend(newObject, { user: target.user, energy: 0, energyCapacity: config.ptr ? 1 : C.NUKER_ENERGY_CAPACITY, G: 0, GCapacity: config.ptr ? 1 : C.NUKER_GHODIUM_CAPACITY, hits: C.NUKER_HITS, hitsMax: C.NUKER_HITS, cooldownTime: gameTime + (config.ptr ? 100 : C.NUKER_COOLDOWN) }); } bulk.insert(newObject); roomObjects['createdStructure'+createdStructureCounter] = newObject; createdStructureCounter++; /*if(target.structureType == 'spawn') { for(var dx=-1; dx<=1; dx++) { for(var dy=-1; dy<=1; dy++) { if(dx == 0 && dy == 0) { continue; } if(_.any(roomObjects, {x: target.x + dx, y: target.y, type: target.structureType})) { continue; } bulk.insert({ type: 'rampart', x: target.x + dx, y: target.y + dy, room: target.room, user: target.user, hits: C.RAMPART_HITS, hitsMax: C.RAMPART_HITS, ticksToDecay: C.RAMPART_DECAY_TIME }) } } }*/ delete roomObjects[intent.id]; } };