@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
45 lines (40 loc) • 1.45 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, roomObjects, roomTerrain, bulk, bulkUsers, roomController, stats, gameTime) {
if(object.type != 'creep') {
return;
}
if(object.spawning) {
return;
}
var target = roomObjects[intent.id];
if(!target || target.type != 'controller') {
return;
}
if(Math.abs(target.x - object.x) > 1 || Math.abs(target.y - object.y) > 1) {
return;
}
if(!target.user && !target.reservation) {
return;
}
if(roomController && roomController.user != object.user && roomController.safeMode > gameTime ||
roomController.upgradeBlocked > gameTime) {
return;
}
var effect = Math.floor(_.filter(object.body, (i) => i.hits > 0 && i.type == C.CLAIM).length * C.CONTROLLER_CLAIM_DOWNGRADE);
if(!effect) {
return;
}
if(target.reservation) {
var endTime = target.reservation.endTime - effect;
bulk.update(target, {reservation: {endTime}});
}
if(target.user) {
var downgradeTime = target.downgradeTime - effect;
bulk.update(target, {downgradeTime});
target._upgradeBlocked = gameTime + C.CONTROLLER_ATTACK_BLOCKED_UPGRADE;
}
object.actionLog.attack = {x: target.x, y: target.y};
};