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@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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#!/usr/bin/env node var q = require('q'), _ = require('lodash'), movement = require('./processor/intents/movement'), utils = require('./utils'), driver = utils.getDriver(), C = driver.constants, config = require('./config'); var roomsQueue, usersQueue, lastRoomsStatsSaveTime = 0, currentHistoryPromise = q.when(); function processRoom(roomId, {intents, objects, users, terrain, gameTime, roomInfo, flags}) { return q.when().then(() => { var bulk = driver.bulkObjectsWrite(), userBulk = driver.bulkUsersWrite(), flagsBulk = driver.bulkFlagsWrite(), oldObjects = {}, roomController, hasNewbieWalls = false, stats = driver.getRoomStatsUpdater(roomId), objectsToHistory = {}, roomSpawns = [], roomExtensions = [], oldRoomInfo = _.clone(roomInfo); roomInfo.active = false; var terrainItem = terrain[_.findKey(terrain)]; if (terrainItem.terrain) { terrain = terrainItem.terrain; } _.forEach(objects, (object) => { if(!object) { return; } if (object.type == 'creep') { object._actionLog = object.actionLog; object._ticksToLive = object.ageTime - gameTime; object.actionLog = { attacked: null, healed: null, attack: null, rangedAttack: null, rangedMassAttack: null, rangedHeal: null, harvest: null, heal: null, repair: null, build: null, say: null, upgradeController: null, reserveController: null }; } if (object.type == 'link') { object._actionLog = object.actionLog; object.actionLog = { transferEnergy: null }; } if (object.type == 'lab') { object._actionLog = object.actionLog; object.actionLog = { runReaction: null }; } if (object.type == 'tower') { object._actionLog = object.actionLog; object.actionLog = { attack: null, heal: null, repair: null }; } if (object.type == 'controller') { roomController = object; } if (object.type == 'observer') { object.observeRoom = null; } if (object.user && object.user != '3' && !object.userNotActive && object.type != 'flag') { roomInfo.active = true; } if(object.type == 'powerBank' && gameTime > object.decayTime - 500) { roomInfo.active = true; } if(object.type == 'energy') { roomInfo.active = true; } if(object.type == 'nuke') { roomInfo.active = true; } if(object.type == 'portal') { roomInfo.active = true; } if (object.type == 'constructedWall' && object.decayTime && object.user) { hasNewbieWalls = true; } if(object.type == 'extension') { roomExtensions.push(object); } if(object.type == 'spawn') { roomSpawns.push(object); } driver.config.emit('processObject',object, objects, terrain, gameTime, roomInfo, bulk, userBulk); }); if(roomSpawns.length || roomExtensions.length) { require('./processor/intents/_calc_spawns')(roomSpawns, roomExtensions, roomController, bulk); } movement.init(objects, terrain); if (intents) { _.forEach(intents.users, (userIntents, userId) => { if (userIntents.objectsManual) { userIntents.objects = userIntents.objects || {}; _.extend(userIntents.objects, userIntents.objectsManual); } for (var objectId in userIntents.objects) { var objectIntents = userIntents.objects[objectId], object = objects[objectId]; if (objectId == 'room') { require('./processor/intents/room/intents')(userId, objectIntents, objects, terrain, bulk, userBulk, roomController, flags, flagsBulk); continue; } if (!object || object._skip || object.user && object.user != userId) continue; if (object.type == 'creep') require('./processor/intents/creeps/intents')(object, objectIntents, objects, terrain, bulk, userBulk, roomController, stats, gameTime, roomInfo, users); if (object.type == 'link') require('./processor/intents/links/intents')(object, objectIntents, objects, terrain, bulk, userBulk, roomController, stats); if (object.type == 'tower') require('./processor/intents/towers/intents')(object, objectIntents, objects, terrain, bulk, userBulk, roomController, stats, gameTime, roomInfo); if (object.type == 'lab') require('./processor/intents/labs/intents')(object, objectIntents, objects, terrain, bulk, userBulk, roomController, stats); if (object.type == 'spawn') require('./processor/intents/spawns/intents')(object, objectIntents, objects, terrain, bulk, userBulk, roomController, stats, gameTime); if (object.type == 'constructionSite') { } if (object.type == 'rampart') { if (objectIntents.setPublic) { require('./processor/intents/ramparts/set-public')(object, objectIntents.setPublic, objects, terrain, bulk, userBulk, roomController); } } if (object.type == 'terminal') { if (objectIntents.send) { require('./processor/intents/terminal/send')(object, objectIntents.send, objects, terrain, bulk, userBulk, roomController); } } if (object.type == 'nuker') { if (objectIntents.launchNuke) { require('./processor/intents/nukers/launch-nuke')(object, objectIntents.launchNuke, objects, terrain, bulk, userBulk, roomController, stats, gameTime, roomInfo); } } if(object.type == 'observer') { if(objectIntents.observeRoom) { object.observeRoom = objectIntents.observeRoom.roomName; } } if(object.type == 'powerSpawn') { require('./processor/intents/power-spawns/intents')(object, objectIntents, objects, terrain, bulk, userBulk, roomController, stats); } if (object.type == 'extension' || object.type == 'storage' || object.type == 'powerSpawn' || object.type == 'terminal' || object.type == 'container') { if (objectIntents.transfer) { require('./processor/intents/extensions/transfer')(object, objectIntents.transfer, objects, terrain, bulk, userBulk, roomController); } } if(object.type == 'controller') { if(objectIntents.unclaim) { require('./processor/intents/controllers/unclaim')(object, objectIntents.unclaim, objects, terrain, bulk, userBulk, gameTime, roomInfo, users); } if(objectIntents.activateSafeMode) { require('./processor/intents/controllers/activateSafeMode')(object, objectIntents.activateSafeMode, objects, terrain, bulk, userBulk, gameTime, roomInfo); } } if (objectIntents.notifyWhenAttacked && (C.CONSTRUCTION_COST[object.type] || object.type == 'creep')) { bulk.update(object, {notifyWhenAttacked: !!objectIntents.notifyWhenAttacked.enabled}); } driver.config.emit('processObjectIntents',object, userId, objectIntents, objects, terrain, gameTime, roomInfo, bulk, userBulk); } }); } movement.check(roomController && roomController.safeMode > gameTime ? roomController.user : false); var energyAvailable = _(objects).filter((i) => !i.off && (i.type == 'spawn' || i.type == 'extension')).sum('energy'); var mapView = { w: [], r: [], pb: [], p: [], s: [], c: [], m: [], k: [] }; var resultPromises = []; var userVisibility = {}; _.forEach(objects, (object) => { if(!object || object._skip) { return; } if (object.type == 'energy') require('./processor/intents/energy/tick')(object, objects, terrain, bulk, userBulk, roomController); if (object.type == 'source') require('./processor/intents/sources/tick')(object, objects, terrain, bulk, userBulk, roomController, gameTime); if (object.type == 'mineral') require('./processor/intents/minerals/tick')(object, objects, terrain, bulk, userBulk, roomController, gameTime); if (object.type == 'creep') require('./processor/intents/creeps/tick')(object, objects, terrain, bulk, userBulk, roomController, stats, gameTime); if (object.type == 'spawn') require('./processor/intents/spawns/tick')(object, objects, terrain, bulk, userBulk, roomController, stats, energyAvailable); if (object.type == 'rampart') require('./processor/intents/ramparts/tick')(object, objects, terrain, bulk, userBulk, roomController, gameTime); if (object.type == 'extension') require('./processor/intents/extensions/tick')(object, objects, terrain, bulk, userBulk, roomController, gameTime); if (object.type == 'road') require('./processor/intents/roads/tick')(object, objects, terrain, bulk, userBulk, roomController, gameTime); if (object.type == 'constructionSite') require('./processor/intents/construction-sites/tick')(object, objects, terrain, bulk, userBulk, roomController); if (object.type == 'keeperLair') require('./processor/intents/keeper-lairs/tick')(object, objects, terrain, bulk, userBulk, roomController, gameTime); if (object.type == 'portal') require('./processor/intents/portals/tick')(object, objects, terrain, bulk, userBulk, roomController, gameTime); if (object.type == 'constructedWall') require('./processor/intents/constructedWalls/tick')(object, objects, terrain, bulk, userBulk, roomController, gameTime); if (object.type == 'link') require('./processor/intents/links/tick')(object, objects, terrain, bulk, userBulk, roomController); if (object.type == 'extractor') require('./processor/intents/extractors/tick')(object, objects, terrain, bulk, userBulk, roomController); if (object.type == 'tower') require('./processor/intents/towers/tick')(object, objects, terrain, bulk, userBulk, roomController); if (object.type == 'controller') require('./processor/intents/controllers/tick')(object, objects, terrain, bulk, userBulk, roomController, gameTime, roomInfo, users); if (object.type == 'lab') require('./processor/intents/labs/tick')(object, objects, terrain, bulk, userBulk, roomController, gameTime); if (object.type == 'container') require('./processor/intents/containers/tick')(object, objects, terrain, bulk, userBulk, roomController, gameTime); if (object.type == 'terminal') require('./processor/intents/terminal/tick')(object, objects, terrain, bulk, userBulk, roomController, gameTime); if (object.type == 'nuke') { require('./processor/intents/nukes/tick')(object, objects, terrain, bulk, userBulk, roomController, stats, gameTime, roomInfo); } if(object.type == 'observer') { bulk.update(object, {observeRoom: object.observeRoom}); //resultPromises.push(core.setUserRoomVisibility(object.user, object.observeRoom)); } if (object.type == 'storage') { if (roomController) { var energyCapacity = roomController.level > 0 && roomController.user == object.user && C.CONTROLLER_STRUCTURES.storage[roomController.level] > 0 ? C.STORAGE_CAPACITY : 0; if (energyCapacity != object.energyCapacity) { bulk.update(object, {energyCapacity}); } } } if(object.type == 'powerBank') { if(gameTime >= object.decayTime-1) { bulk.remove(object._id); delete objects[object._id]; } } if (object.type != 'flag') { objectsToHistory[object._id] = object; if (object.type == 'creep') { objectsToHistory[object._id] = JSON.parse(JSON.stringify(object)); objectsToHistory[object._id]._id = "" + object._id; delete objectsToHistory[object._id]._actionLog; delete objectsToHistory[object._id]._ticksToLive; if (object.actionLog.say && !object.actionLog.say.isPublic) { delete objectsToHistory[object._id].actionLog.say; } } } if (object.user) { //userVisibility[object.user] = true; if(object.type != 'constructionSite' && !object.newbieWall && (object.type != 'rampart' || !object.isPublic)) { mapView[object.user] = mapView[object.user] || []; mapView[object.user].push([object.x, object.y]); } } else if (object.type == 'constructedWall') { mapView.w.push([object.x, object.y]); } else if (object.type == 'road') { mapView.r.push([object.x, object.y]); } else if (object.type == 'powerBank') { mapView.pb.push([object.x, object.y]); } else if (object.type == 'portal') { mapView.p.push([object.x, object.y]); } else if (object.type == 'source') { mapView.s.push([object.x, object.y]); } else if (object.type == 'mineral') { mapView.m.push([object.x, object.y]); } else if (object.type == 'controller') { mapView.c.push([object.x, object.y]); } else if (object.type == 'keeperLair') { mapView.k.push([object.x, object.y]); } else if(object.type == 'energy' && object.resourceType == 'power') { mapView.pb.push([object.x, object.y]); } }); /*for(var user in userVisibility) { resultPromises.push(core.setUserRoomVisibility(user, roomId)); }*/ driver.config.emit('processRoom',roomId, roomInfo); driver.config.emit('processorLoopStage','saveRoom', roomId); resultPromises.push(driver.mapViewSave(roomId, mapView)); resultPromises.push(bulk.execute()); resultPromises.push(userBulk.execute()); resultPromises.push(flagsBulk.execute()); if(!_.isEqual(roomInfo, oldRoomInfo)) { resultPromises.push(driver.saveRoomInfo(roomId, roomInfo)); } if(roomInfo.active) { saveRoomHistory(roomId, objectsToHistory, gameTime); } if (Date.now() > lastRoomsStatsSaveTime + 30 * 1000) { driver.roomsStatsSave(); lastRoomsStatsSaveTime = Date.now(); } return q.all(resultPromises); }); } function saveRoomHistory(roomId, objects, gameTime) { return currentHistoryPromise.then(() => { var promise = q.when(); if (!(gameTime % driver.config.historyChunkSize)) { var baseTime = Math.floor((gameTime - 1) / driver.config.historyChunkSize) * driver.config.historyChunkSize; promise = driver.history.upload(roomId, baseTime); } var data = JSON.stringify(objects); currentHistoryPromise = promise.then(() => driver.history.saveTick(roomId, gameTime, data)); return currentHistoryPromise; }); } driver.connect('processor').then(() => driver.queue.create('rooms', 'read')) .then(_roomsQueue => { roomsQueue = _roomsQueue; function loop() { var roomId; driver.config.emit('processorLoopStage','start'); roomsQueue.fetch() .then((_roomId) => { driver.config.emit('processorLoopStage','getRoomData', _roomId); roomId = _roomId; return q.all([ driver.getRoomIntents(_roomId), driver.getRoomObjects(_roomId), driver.getRoomTerrain(_roomId), driver.getGameTime(), driver.getRoomInfo(_roomId), driver.getRoomFlags(_roomId) ]) }) .then((result) => { driver.config.emit('processorLoopStage','processRoom', roomId); processRoom(roomId, { intents: result[0], objects: result[1].objects, users: result[1].users, terrain: result[2], gameTime: result[3], roomInfo: result[4], flags: result[5] }) .catch((error) => console.log('Error processing room '+roomId+':', _.isObject(error) ? (error.stack || error) : error)) .then(() => { return driver.clearRoomIntents(roomId); }) .then(() => roomsQueue.markDone(roomId)); }) .catch((error) => console.error('Error in processor loop:', _.isObject(error) && error.stack || error)) .then(() => { driver.config.emit('processorLoopStage','finish', roomId); setTimeout(loop, 0) }); } loop(); }).catch((error) => { console.log('Error connecting to driver:', error); }); if(typeof self == 'undefined') { setInterval(() => { var rejections = q.getUnhandledReasons(); rejections.forEach((i) => console.error('Unhandled rejection:', i)); q.resetUnhandledRejections(); }, 1000); }