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@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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var utils = require('./../utils'), rooms = require('./rooms'), driver = utils.getDriver(), C = driver.constants, _ = require('lodash'); var runtimeData, intents, register, globals, createdCreepNames, lastActivateSafeMode; function data(id) { if(!runtimeData.roomObjects[id]) { throw new Error("Could not find an object with ID "+id); } return runtimeData.roomObjects[id]; } function _storeGetter(o) { var result = {energy: o.energy}; C.RESOURCES_ALL.forEach(resourceType => { if (o[resourceType]) { result[resourceType] = o[resourceType]; } }); return result; } function _transfer(target, resourceType, amount) { register.deprecated('`Structure*.transfer` is considered deprecated and will be removed soon. Please use `Creep.withdraw` instead.'); if (!target || !target.id || !register.creeps[target.id] || !(target instanceof globals.Creep)) { register.assertTargetObject(target); return C.ERR_INVALID_TARGET; } if (!target.my) { return C.ERR_NOT_OWNER; } if(this.my === false && _.any(this.pos.lookFor('structure'), i => i.structureType == C.STRUCTURE_RAMPART)) { return C.ERR_NOT_OWNER; } if(this.room.controller && !this.room.controller.my && this.room.controller.safeMode) { return C.ERR_NOT_OWNER; } if (!data(this.id)[resourceType]) { return C.ERR_NOT_ENOUGH_ENERGY; } if (!amount) { amount = Math.min(data(this.id)[resourceType], data(target.id).energyCapacity - utils.calcResources(data(target.id))); } if (data(this.id)[resourceType] < amount || amount < 0) { return C.ERR_NOT_ENOUGH_ENERGY; } if (data(target.id).energyCapacity && (!amount || utils.calcResources(data(target.id)) + amount > data(target.id).energyCapacity)) { return C.ERR_FULL; } if (!target.pos.isNearTo(this.pos)) { return C.ERR_NOT_IN_RANGE; } intents.set(data(this.id)._id, 'transfer', {id: target.id, amount, resourceType}); return C.OK; } function _transferEnergy(target, amount) { register.deprecated('`Structure*.transferEnergy` is considered deprecated and will be removed soon. Please use `Creep.withdraw` instead.'); if(!target || !target.id || !register.creeps[target.id] || !(target instanceof globals.Creep)) { register.assertTargetObject(target); return C.ERR_INVALID_TARGET; } if(!target.my) { return C.ERR_NOT_OWNER; } if(this.my === false && _.any(this.pos.lookFor('structure'), i => i.structureType == C.STRUCTURE_RAMPART)) { return C.ERR_NOT_OWNER; } if(!data(this.id).energy) { return C.ERR_NOT_ENOUGH_ENERGY; } if(!amount) { if(data(target.id).energyCapacity) { amount = Math.min(data(this.id).energy, data(target.id).energyCapacity - utils.calcResources(data(target.id))); } else { amount = data(this.id).energy; } } if(this.energy < amount || amount < 0) { return C.ERR_NOT_ENOUGH_ENERGY; } if(data(target.id).energyCapacity && (!amount || utils.calcResources(data(target.id)) + amount > data(target.id).energyCapacity)) { return C.ERR_FULL; } if(!target.pos.isNearTo(this.pos)) { return C.ERR_NOT_IN_RANGE; } intents.set(this.id, 'transfer', {id: target.id, amount, resourceType: 'energy'}); return C.OK; } exports.make = function(_runtimeData, _intents, _register, _globals) { runtimeData = _runtimeData; intents = _intents; register = _register; globals = _globals; createdCreepNames = []; lastActivateSafeMode = null; if(globals.Structure) { return; } /** * Structure * @param id * @constructor */ var Structure = register.wrapFn(function(id) { var _data = data(id); globals.RoomObject.call(this, _data.x, _data.y, _data.room); this.id = id; var objectData = data(id); if(objectData.type == C.STRUCTURE_CONTROLLER) { register.rooms[objectData.room].controller = this; } if(objectData.type == C.STRUCTURE_STORAGE) { register.rooms[objectData.room].storage = this; } if(objectData.type == C.STRUCTURE_TERMINAL) { register.rooms[objectData.room].terminal = this; } }); Structure.prototype = Object.create(globals.RoomObject.prototype); Structure.prototype.constructor = Structure; utils.defineGameObjectProperties(Structure.prototype, data, { hits: (o) => o.hits, hitsMax: (o) => o.hitsMax, structureType: (o) => o.type }); Structure.prototype.toString = register.wrapFn(function() { return `[structure (${data(this.id).type}) #${this.id}]`; }); Structure.prototype.destroy = register.wrapFn(function() { if(!this.room.controller || !this.room.controller.my) { return C.ERR_NOT_OWNER; } if(this.room.find(C.FIND_HOSTILE_CREEPS).length > 0) { return C.ERR_BUSY; } intents.pushByName('room', 'destroyStructure', {roomName: this.room.name, id: this.id}); return C.OK; }); Structure.prototype.notifyWhenAttacked = register.wrapFn(function(enabled) { if(this.my === false || (this.room.controller && !this.room.controller.my)) { return C.ERR_NOT_OWNER; } if(!_.isBoolean(enabled)) { return C.ERR_INVALID_ARGS; } if(enabled != data(this.id).notifyWhenAttacked) { intents.set(this.id, 'notifyWhenAttacked', {enabled}); } return C.OK; }); Structure.prototype.isActive = register.wrapFn(function() { if(!this.owner) { return true; } if(!C.CONTROLLER_STRUCTURES[data(this.id).type]) { return true; } if(!this.room.controller) { return false; } return utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id)); }); globals.Structure = Structure; /** * OwnedStructure * @param id * @constructor */ var OwnedStructure = register.wrapFn(function(id) { Structure.call(this, id); }); OwnedStructure.prototype = Object.create(Structure.prototype); OwnedStructure.prototype.constructor = OwnedStructure; utils.defineGameObjectProperties(OwnedStructure.prototype, data, { owner: (o) => _.isUndefined(o.user) || o.user === null ? undefined : { username: runtimeData.users[o.user].username }, my: (o) => _.isUndefined(o.user) ? undefined : o.user == runtimeData.user._id }); globals.OwnedStructure = OwnedStructure; /** * StructureContainer * @param id * @constructor */ var StructureContainer = register.wrapFn(function (id) { Structure.call(this, id); }); StructureContainer.prototype = Object.create(Structure.prototype); StructureContainer.prototype.constructor = StructureContainer; utils.defineGameObjectProperties(StructureContainer.prototype, data, { store: _storeGetter, storeCapacity: (o) => o.energyCapacity, ticksToDecay: (o) => o.nextDecayTime ? o.nextDecayTime - runtimeData.time : o.decayTime ? o.decayTime - runtimeData.time : undefined, }); StructureContainer.prototype.transfer = register.wrapFn(_transfer); globals.StructureContainer = StructureContainer; /** * StructureController * @param id * @constructor */ var StructureController = register.wrapFn(function (id) { OwnedStructure.call(this, id); }); StructureController.prototype = Object.create(OwnedStructure.prototype); StructureController.prototype.constructor = StructureController; utils.defineGameObjectProperties(StructureController.prototype, data, { ticksToDowngrade: (o) => o.downgradeTime ? o.downgradeTime - runtimeData.time : undefined, reservation: (o) => o.reservation ? { username: runtimeData.users[o.reservation.user].username, ticksToEnd: o.reservation.endTime - runtimeData.time } : undefined, level: (o) => o.level, progress: (o) => o.level > 0 ? o.progress : undefined, progressTotal: (o) => o.level > 0 && o.level < 8 ? C.CONTROLLER_LEVELS[o.level] : undefined, upgradeBlocked: o => o.upgradeBlocked && o.upgradeBlocked > runtimeData.time ? o.upgradeBlocked - runtimeData.time : undefined, safeMode: o => o.safeMode && o.safeMode > runtimeData.time ? o.safeMode - runtimeData.time : undefined, safeModeCooldown: o => o.safeModeCooldown && o.safeModeCooldown > runtimeData.time ? o.safeModeCooldown - runtimeData.time : undefined, safeModeAvailable: o => o.safeModeAvailable || 0, sign: o => o.hardSign ? { username: C.SYSTEM_USERNAME, text: o.hardSign.text, time: o.hardSign.time, datetime: new Date(o.hardSign.datetime) } : o.sign ? { username: runtimeData.users[o.sign.user].username, text: o.sign.text, time: o.sign.time, datetime: new Date(o.sign.datetime) } : undefined }); StructureController.prototype.unclaim = register.wrapFn(function() { if(!this.my) { return C.ERR_NOT_OWNER; } intents.set(this.id, 'unclaim', {}); return C.OK; }); StructureController.prototype.activateSafeMode = register.wrapFn(function() { if(!this.my) { return C.ERR_NOT_OWNER; } if(this.safeModeAvailable <= 0) { return C.ERR_NOT_ENOUGH_RESOURCES; } if(this.safeModeCooldown || this.upgradeBlocked > 0 || this.ticksToDowngrade < C.CONTROLLER_DOWNGRADE[this.level] - C.CONTROLLER_DOWNGRADE_SAFEMODE_THRESHOLD) { return C.ERR_TIRED; } if(_.any(register.structures, i => i.structureType == 'controller' && i.my && i.safeMode)) { return C.ERR_BUSY; } if(lastActivateSafeMode) { intents.remove(lastActivateSafeMode, 'activateSafeMode'); } lastActivateSafeMode = this.id; intents.set(this.id, 'activateSafeMode', {}); return C.OK; }); globals.StructureController = StructureController; /** * StructureExtension * @param id * @constructor */ var StructureExtension = register.wrapFn(function (id) { OwnedStructure.call(this, id); }); StructureExtension.prototype = Object.create(OwnedStructure.prototype); StructureExtension.prototype.constructor = StructureExtension; utils.defineGameObjectProperties(StructureExtension.prototype, data, { energy: (o) => o.energy, energyCapacity: (o) => o.energyCapacity }); StructureExtension.prototype.transferEnergy = register.wrapFn(_transferEnergy); globals.StructureExtension = StructureExtension; /** * StructureExtractor * @param id * @constructor */ var StructureExtractor = register.wrapFn(function (id) { OwnedStructure.call(this, id); }); StructureExtractor.prototype = Object.create(OwnedStructure.prototype); StructureExtractor.prototype.constructor = StructureExtractor; utils.defineGameObjectProperties(StructureExtractor.prototype, data, { cooldown: (o) => o.cooldown || 0 }); globals.StructureExtractor = StructureExtractor; /** * StructureKeeperLair * @param id * @constructor */ var StructureKeeperLair = register.wrapFn(function (id) { OwnedStructure.call(this, id); }); StructureKeeperLair.prototype = Object.create(OwnedStructure.prototype); StructureKeeperLair.prototype.constructor = StructureKeeperLair; utils.defineGameObjectProperties(StructureKeeperLair.prototype, data, { my: () => false, owner: () => ({username: 'Source Keeper'}), ticksToSpawn: (o) => o.nextSpawnTime ? o.nextSpawnTime - runtimeData.time : undefined }); globals.StructureKeeperLair = StructureKeeperLair; /** * StructureLab * @param id * @constructor */ var StructureLab = register.wrapFn(function (id) { OwnedStructure.call(this, id); }); StructureLab.prototype = Object.create(OwnedStructure.prototype); StructureLab.prototype.constructor = StructureLab; utils.defineGameObjectProperties(StructureLab.prototype, data, { energy: (o) => o.energy, energyCapacity: (o) => o.energyCapacity, cooldown: (o) => o.cooldown || 0, mineralAmount: (o) => o.mineralAmount, mineralCapacity: (o) => o.mineralCapacity, mineralType: (o) => o.mineralType }); StructureLab.prototype.transfer = register.wrapFn(function(target, resourceType, amount) { if (!target || !target.id || !register.creeps[target.id] || !(target instanceof globals.Creep)) { register.assertTargetObject(target); return C.ERR_INVALID_TARGET; } if (!target.my) { return C.ERR_NOT_OWNER; } if(this.my === false && _.any(this.pos.lookFor('structure'), i => i.structureType == C.STRUCTURE_RAMPART)) { return C.ERR_NOT_OWNER; } if(resourceType != C.RESOURCE_ENERGY && data(this.id).mineralType != resourceType) { return C.ERR_INVALID_ARGS; } var currentAmount = resourceType == C.RESOURCE_ENERGY ? data(this.id).energy : data(this.id).mineralAmount; if (!currentAmount) { return C.ERR_NOT_ENOUGH_RESOURCES; } if (!amount) { amount = Math.min(currentAmount, data(target.id).energyCapacity - utils.calcResources(data(target.id))); } if (currentAmount < amount || amount < 0) { return C.ERR_NOT_ENOUGH_ENERGY; } if (data(target.id).energyCapacity && (!amount || utils.calcResources(data(target.id)) + amount > data(target.id).energyCapacity)) { return C.ERR_FULL; } if (!target.pos.isNearTo(this.pos)) { return C.ERR_NOT_IN_RANGE; } intents.set(data(this.id)._id, 'transfer', {id: target.id, amount, resourceType}); return C.OK; }); StructureLab.prototype.runReaction = register.wrapFn(function(lab1, lab2) { if(!this.my) { return C.ERR_NOT_OWNER; } if(this.cooldown > 0) { return C.ERR_TIRED; } if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) { return C.ERR_RCL_NOT_ENOUGH; } if(!lab1 || !lab1.id || !register.structures[lab1.id] || !(lab1 instanceof globals.Structure) || lab1.structureType != C.STRUCTURE_LAB || lab1.id == this.id) { register.assertTargetObject(lab1); return C.ERR_INVALID_TARGET; } if(!lab2 || !lab1.id || !register.structures[lab2.id] || !(lab2 instanceof globals.Structure) || lab2.structureType != C.STRUCTURE_LAB || lab2.id == this.id) { register.assertTargetObject(lab2); return C.ERR_INVALID_TARGET; } if(this.pos.getRangeTo(lab1) > 2 || this.pos.getRangeTo(lab2) > 2) { return C.ERR_NOT_IN_RANGE; } if(this.mineralAmount > this.mineralCapacity - C.LAB_REACTION_AMOUNT) { return C.ERR_FULL; } if(lab1.mineralAmount < C.LAB_REACTION_AMOUNT || lab2.mineralAmount < C.LAB_REACTION_AMOUNT) { return C.ERR_NOT_ENOUGH_RESOURCES; } if(!(lab1.mineralType in C.REACTIONS) || !C.REACTIONS[lab1.mineralType][lab2.mineralType] || this.mineralType && this.mineralType != C.REACTIONS[lab1.mineralType][lab2.mineralType]) { return C.ERR_INVALID_ARGS; } intents.set(this.id, 'runReaction', {lab1: lab1.id, lab2: lab2.id}); return C.OK; }); StructureLab.prototype.boostCreep = register.wrapFn(function(target, bodyPartsCount) { if(!this.my) { return C.ERR_NOT_OWNER; } if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) { return C.ERR_RCL_NOT_ENOUGH; } if(!target || !target.id || !register.creeps[target.id] || !(target instanceof globals.Creep)) { register.assertTargetObject(target); return C.ERR_INVALID_TARGET; } if(!this.pos.isNearTo(target)) { return C.ERR_NOT_IN_RANGE; } if(data(this.id).energy < C.LAB_BOOST_ENERGY) { return C.ERR_NOT_ENOUGH_RESOURCES; } if(data(this.id).mineralAmount < C.LAB_BOOST_MINERAL) { return C.ERR_NOT_ENOUGH_RESOURCES; } bodyPartsCount = bodyPartsCount || 0; var nonBoostedParts = _(target.body).filter(i => !i.boost && C.BOOSTS[i.type] && C.BOOSTS[i.type][data(this.id).mineralType]).size(); if(!nonBoostedParts || bodyPartsCount && bodyPartsCount > nonBoostedParts) { return C.ERR_NOT_FOUND; } intents.set(this.id, 'boostCreep', {id: target.id, bodyPartsCount}); return C.OK; }); globals.StructureLab = StructureLab; /** * StructureLink * @param id * @constructor */ var StructureLink = register.wrapFn(function (id) { OwnedStructure.call(this, id); }); StructureLink.prototype = Object.create(OwnedStructure.prototype); StructureLink.prototype.constructor = StructureLink; utils.defineGameObjectProperties(StructureLink.prototype, data, { energy: (o) => o.energy, energyCapacity: (o) => o.energyCapacity, cooldown: (o) => o.cooldown || 0, }); StructureLink.prototype.transferEnergy = register.wrapFn(function(target, amount) { if (amount < 0) { return C.ERR_INVALID_ARGS; } if (!target || !target.id || !register.structures[target.id] && !register.creeps[target.id] || !(target instanceof globals.Structure) && !(target instanceof globals.Creep) || target === this) { register.assertTargetObject(target); return C.ERR_INVALID_TARGET; } if (!target.my) { return C.ERR_NOT_OWNER; } if(this.my === false && _.any(this.pos.lookFor('structure'), i => i.structureType == C.STRUCTURE_RAMPART)) { return C.ERR_NOT_OWNER; } if (target instanceof globals.Structure) { if(target.structureType != C.STRUCTURE_LINK) { register.assertTargetObject(target); return C.ERR_INVALID_TARGET; } if(this.cooldown > 0) { return C.ERR_TIRED; } if(!this.room.controller) { return C.ERR_RCL_NOT_ENOUGH; } if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) { return C.ERR_RCL_NOT_ENOUGH; } } if (target instanceof globals.Creep) { register.deprecated('`StructureLink.transferEnergy` applied to creeps is considered deprecated and will be ' + 'removed soon. Please use `Creep.withdraw` instead.'); if (!this.pos.isNearTo(target)) { return C.ERR_NOT_IN_RANGE; } } if (!data(this.id).energy) { return C.ERR_NOT_ENOUGH_ENERGY; } if (!amount) { if (data(target.id).energyCapacity) { amount = Math.min(data(this.id).energy, data(target.id).energyCapacity - data(target.id).energy); } else { amount = data(this.id).energy; } } if (this.energy < amount) { return C.ERR_NOT_ENOUGH_ENERGY; } if (data(target.id).energyCapacity && (!amount || data(target.id).energy + amount > data(target.id).energyCapacity)) { return C.ERR_FULL; } if (target.pos.roomName != this.pos.roomName) { return C.ERR_NOT_IN_RANGE; } intents.set(this.id, 'transfer', {id: target.id, amount, resourceType: 'energy'}); return C.OK; }); globals.StructureLink = StructureLink; /** * StructureObserver * @param id * @constructor */ var StructureObserver = register.wrapFn(function (id) { OwnedStructure.call(this, id); }); StructureObserver.prototype = Object.create(OwnedStructure.prototype); StructureObserver.prototype.constructor = StructureObserver; StructureObserver.prototype.observeRoom = register.wrapFn(function(roomName) { if(!this.my) { return C.ERR_NOT_OWNER; } if(!_.isString(roomName) || !/^(W|E)\d+(S|N)\d+$/.test(roomName)) { return C.ERR_INVALID_ARGS; } if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) { return C.ERR_RCL_NOT_ENOUGH; } var [tx,ty] = utils.roomNameToXY(roomName); var [x,y] = utils.roomNameToXY(data(this.id).room); if(Math.abs(tx-x) > C.OBSERVER_RANGE || Math.abs(ty-y) > C.OBSERVER_RANGE) { return C.ERR_NOT_IN_RANGE; } intents.set(this.id, 'observeRoom', {roomName}); return C.OK; }); globals.StructureObserver = StructureObserver; /** * StructurePowerBank * @param id * @constructor */ var StructurePowerBank = register.wrapFn(function (id) { OwnedStructure.call(this, id); }); StructurePowerBank.prototype = Object.create(OwnedStructure.prototype); StructurePowerBank.prototype.constructor = StructurePowerBank; utils.defineGameObjectProperties(StructurePowerBank.prototype, data, { power: (o) => o.power, ticksToDecay: (o) => o.nextDecayTime ? o.nextDecayTime - runtimeData.time : o.decayTime ? o.decayTime - runtimeData.time : undefined, my: () => false, owner: () => ({username: 'Power Bank'}) }); globals.StructurePowerBank = StructurePowerBank; /** * StructurePowerSpawn * @param id * @constructor */ var StructurePowerSpawn = register.wrapFn(function (id) { OwnedStructure.call(this, id); }); StructurePowerSpawn.prototype = Object.create(OwnedStructure.prototype); StructurePowerSpawn.prototype.constructor = StructurePowerSpawn; utils.defineGameObjectProperties(StructurePowerSpawn.prototype, data, { energy: (o) => o.energy, energyCapacity: (o) => o.energyCapacity, power: (o) => o.power, powerCapacity: (o) => o.powerCapacity }); StructurePowerSpawn.prototype.transferEnergy = register.wrapFn(_transferEnergy); StructurePowerSpawn.prototype.processPower = register.wrapFn(function() { if(!this.my) { return C.ERR_NOT_OWNER; } if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) { return C.ERR_RCL_NOT_ENOUGH; } if(!this.power || this.energy < C.POWER_SPAWN_ENERGY_RATIO) { return C.ERR_NOT_ENOUGH_RESOURCES; } intents.set(this.id, 'processPower', {}); return C.OK; }); globals.StructurePowerSpawn = StructurePowerSpawn; /** * StructureRampart * @param id * @constructor */ var StructureRampart = register.wrapFn(function (id) { OwnedStructure.call(this, id); }); StructureRampart.prototype = Object.create(OwnedStructure.prototype); StructureRampart.prototype.constructor = StructureRampart; utils.defineGameObjectProperties(StructureRampart.prototype, data, { ticksToDecay: (o) => o.nextDecayTime ? o.nextDecayTime - runtimeData.time : o.decayTime ? o.decayTime - runtimeData.time : undefined, isPublic: o => !!o.isPublic }); StructureRampart.prototype.setPublic = register.wrapFn(function(isPublic) { if(!this.my) { return C.ERR_NOT_OWNER; } intents.set(this.id, 'setPublic', {isPublic: !!isPublic}); return C.OK; }); globals.StructureRampart = StructureRampart; /** * StructureRoad * @param id * @constructor */ var StructureRoad = register.wrapFn(function(id) { Structure.call(this, id); }); StructureRoad.prototype = Object.create(Structure.prototype); StructureRoad.prototype.constructor = StructureRoad; utils.defineGameObjectProperties(StructureRoad.prototype, data, { ticksToDecay: (o) => o.nextDecayTime ? o.nextDecayTime - runtimeData.time : o.decayTime ? o.decayTime - runtimeData.time : undefined }); globals.StructureRoad = StructureRoad; /** * StructureStorage * @param id * @constructor */ var StructureStorage = register.wrapFn(function(id) { OwnedStructure.call(this, id); }); StructureStorage.prototype = Object.create(OwnedStructure.prototype); StructureStorage.prototype.constructor = StructureStorage; utils.defineGameObjectProperties(StructureStorage.prototype, data, { store: _storeGetter, storeCapacity: (o) => o.energyCapacity }); StructureStorage.prototype.transfer = register.wrapFn(_transfer); globals.StructureStorage = StructureStorage; /** * StructureTerminal * @param id * @constructor */ var StructureTerminal = register.wrapFn(function (id) { OwnedStructure.call(this, id); }); StructureTerminal.prototype = Object.create(OwnedStructure.prototype); StructureTerminal.prototype.constructor = StructureTerminal; utils.defineGameObjectProperties(StructureTerminal.prototype, data, { store: _storeGetter, storeCapacity: (o) => o.energyCapacity, cooldown: o => o.cooldownTime && o.cooldownTime > runtimeData.time ? o.cooldownTime - runtimeData.time : 0 }); StructureTerminal.prototype.transfer = register.wrapFn(_transfer); StructureTerminal.prototype.send = register.wrapFn(function(resourceType, amount, targetRoomName, description) { if(!this.my) { return C.ERR_NOT_OWNER; } if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) { return C.ERR_RCL_NOT_ENOUGH; } if(!/^(W|E)\d+(N|S)\d+$/.test(targetRoomName)) { return C.ERR_INVALID_ARGS; } if(!_.contains(C.RESOURCES_ALL, resourceType)) { return C.ERR_INVALID_ARGS; } if(amount < C.TERMINAL_MIN_SEND) { return C.ERR_INVALID_ARGS; } if(!data(this.id)[resourceType] || data(this.id)[resourceType] < amount) { return C.ERR_NOT_ENOUGH_RESOURCES; } if(data(this.id).cooldownTime > runtimeData.time) { return C.ERR_TIRED; } var range = utils.calcRoomsDistance(data(this.id).room, targetRoomName, true); var cost = utils.calcTerminalEnergyCost(amount,range); if(resourceType != C.RESOURCE_ENERGY && data(this.id).energy < cost || resourceType == C.RESOURCE_ENERGY && data(this.id).energy < amount + cost) { return C.ERR_NOT_ENOUGH_RESOURCES; } if(description && (!_.isString(description) || description.length > 100)) { return C.ERR_INVALID_ARGS; } intents.set(this.id, 'send', {resourceType, amount, targetRoomName, description}); return C.OK; }); globals.StructureTerminal = StructureTerminal; /** * StructureTower * @param id * @constructor */ var StructureTower = register.wrapFn(function (id) { OwnedStructure.call(this, id); }); StructureTower.prototype = Object.create(OwnedStructure.prototype); StructureTower.prototype.constructor = StructureTower; utils.defineGameObjectProperties(StructureTower.prototype, data, { energy: (o) => o.energy, energyCapacity: (o) => o.energyCapacity, }); StructureTower.prototype.transferEnergy = register.wrapFn(_transferEnergy); StructureTower.prototype.attack = register.wrapFn(function(target) { if(!this.my) { return C.ERR_NOT_OWNER; } if(!target || !target.id || !register.creeps[target.id] && !register.structures[target.id] || !(target instanceof globals.Creep) && !(target instanceof globals.StructureSpawn) && !(target instanceof globals.Structure)) { register.assertTargetObject(target); return C.ERR_INVALID_TARGET; } if(data(this.id).energy < C.TOWER_ENERGY_COST) { return C.ERR_NOT_ENOUGH_ENERGY; } if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) { return C.ERR_RCL_NOT_ENOUGH; } intents.set(this.id, 'attack', {id: target.id}); return C.OK; }); StructureTower.prototype.heal = register.wrapFn(function(target) { if(!this.my) { return C.ERR_NOT_OWNER; } if(!target || !target.id || !register.creeps[target.id] || !(target instanceof globals.Creep)) { register.assertTargetObject(target); return C.ERR_INVALID_TARGET; } if(data(this.id).energy < C.TOWER_ENERGY_COST) { return C.ERR_NOT_ENOUGH_ENERGY; } if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) { return C.ERR_RCL_NOT_ENOUGH; } intents.set(this.id, 'heal', {id: target.id}); return C.OK; }); StructureTower.prototype.repair = register.wrapFn(function(target) { if(!this.my) { return C.ERR_NOT_OWNER; } if(!target || !target.id || !register.structures[target.id] || !(target instanceof globals.Structure) && !(target instanceof globals.StructureSpawn)) { register.assertTargetObject(target); return C.ERR_INVALID_TARGET; } if(data(this.id).energy < C.TOWER_ENERGY_COST) { return C.ERR_NOT_ENOUGH_ENERGY; } if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) { return C.ERR_RCL_NOT_ENOUGH; } intents.set(this.id, 'repair', {id: target.id}); return C.OK; }); globals.StructureTower = StructureTower; /** * StructureWall * @param id * @constructor */ var StructureWall = register.wrapFn(function (id) { Structure.call(this, id); }); StructureWall.prototype = Object.create(Structure.prototype); StructureWall.prototype.constructor = StructureWall; utils.defineGameObjectProperties(StructureWall.prototype, data, { ticksToLive: (o) => o.ticksToLive, }); globals.StructureWall = StructureWall; /** * StructureSpawn * @param id * @constructor */ var StructureSpawn = register.wrapFn(function (id) { OwnedStructure.call(this, id); }); StructureSpawn.prototype = Object.create(OwnedStructure.prototype); StructureSpawn.prototype.constructor = StructureSpawn; utils.defineGameObjectProperties(StructureSpawn.prototype, data, { name: (o) => o.user == runtimeData.user._id ? o.name : undefined, energy: (o) => o.energy, energyCapacity: (o) => o.energyCapacity, spawning: (o) => o.spawning || null }); Object.defineProperty(StructureSpawn.prototype, 'memory', { get: function() { if(!this.my) { return undefined; } if(_.isUndefined(globals.Memory.spawns) || globals.Memory.spawns === 'undefined') { globals.Memory.spawns = {}; } if(!_.isObject(globals.Memory.spawns)) { return undefined; } return globals.Memory.spawns[data(this.id).name] = globals.Memory.spawns[data(this.id).name] || {}; }, set: function(value) { if(!this.my) { throw new Error('Could not set other player\'s spawn memory'); } if(_.isUndefined(globals.Memory.spawns) || globals.Memory.spawns === 'undefined') { globals.Memory.spawns = {}; } if(!_.isObject(globals.Memory.spawns)) { throw new Error('Could not set spawn memory'); } globals.Memory.spawns[data(this.id).name] = value; } }); StructureSpawn.prototype.toString = register.wrapFn(function() { return `[spawn ${data(this.id).user == runtimeData.user._id ? data(this.id).name : '#'+this.id}]`; }); StructureSpawn.prototype.canCreateCreep = register.wrapFn(function(body, name) { if(!this.my) { return C.ERR_NOT_OWNER; } if(data(this.id).spawning) { return C.ERR_BUSY; } if(!body || !_.isArray(body) || body.length == 0 || body.length > C.MAX_CREEP_SIZE) { return C.ERR_INVALID_ARGS; } for(var i=0; i<body.length; i++) { if(!_.contains(C.BODYPARTS_ALL, body[i])) return C.ERR_INVALID_ARGS; } if(this.room.energyAvailable < utils.calcCreepCost(body)) { return C.ERR_NOT_ENOUGH_ENERGY; } if(runtimeData.roomObjects[this.id].off) { return C.ERR_RCL_NOT_ENOUGH; } if(name && (globals.Game.creeps[name] || createdCreepNames.indexOf(name) != -1)) { return C.ERR_NAME_EXISTS; } return C.OK; }); StructureSpawn.prototype.createCreep = register.wrapFn(function(body, name, creepMemory) { if(_.isObject(name) && _.isUndefined(creepMemory)) { creepMemory = name; name = undefined; } var canResult = this.canCreateCreep(body, name); if(canResult != C.OK) { return canResult; } if(!name) { name = require('./names').getUniqueName((i) => { return _.any(runtimeData.roomObjects, {type: 'creep', user: data(this.id).user, name: i}) || createdCreepNames.indexOf(i) != -1; }); } createdCreepNames.push(name); if(_.isUndefined(globals.Memory.creeps)) { globals.Memory.creeps = {}; } if(_.isObject(globals.Memory.creeps)) { if(!_.isUndefined(creepMemory)) { globals.Memory.creeps[name] = creepMemory; } else { globals.Memory.creeps[name] = globals.Memory.creeps[name] || {}; } } globals.Game.creeps[name] = new globals.Creep(); globals.RoomObject.call(globals.Game.creeps[name], this.pos.x, this.pos.y, this.pos.roomName); Object.defineProperties(globals.Game.creeps[name], { name: { enumerable: true, get() { return name; } }, spawning: { enumerable: true, get() { return true; } }, my: { enumerable: true, get() { return true; } }, body: { enumerable: true, get() { return _.map(body, type => ({type, hits: 100})) } }, owner: { enumerable: true, get() { return new Object({username: runtimeData.user.username}); } }, ticksToLive: { enumerable: true, get() { return C.CREEP_LIFE_TIME; } }, carryCapacity: { enumerable: true, get() { return _.reduce(body, (result, type) => result += type == C.CARRY ? C.CARRY_CAPACITY : 0, 0); } }, carry: { enumerable: true, get() { return {energy: 0}; } }, fatigue: { enumerable: true, get() { return 0; } }, hits: { enumerable: true, get() { return body.length * 100; } }, hitsMax: { enumerable: true, get() { return body.length * 100; } }, saying: { enumerable: true, get() { return undefined; } } }); intents.set(this.id, 'createCreep', {name, body}); return name; }); function calcEnergyAvailable(roomObjects, energyStructures){ return _.sum(energyStructures, id => { if (roomObjects[id] && !roomObjects[id].off && (roomObjects[id].type === 'spawn' || roomObjects[id].type === 'extension')) { return roomObjects[id].energy; } else { return 0; } }); } StructureSpawn.prototype.spawnCreep = register.wrapFn(function spawnCreep(body, name, options = {}) { if(!name || !_.isObject(options)) { return C.ERR_INVALID_ARGS; } if(globals.Game.creeps[name] || createdCreepNames.indexOf(name) != -1) { return C.ERR_NAME_EXISTS; } let energyStructures = options.energyStructures && _.uniq(_.map(options.energyStructures, 'id')); if(!this.my) { return C.ERR_NOT_OWNER; } if(data(this.id).spawning) { return C.ERR_BUSY; } if(data(this.id).off) { return C.ERR_RCL_NOT_ENOUGH; } if(!body || !_.isArray(body) || body.length === 0 || body.length > C.MAX_CREEP_SIZE) { return C.ERR_INVALID_ARGS; } for(let i=0; i<body.length; i++) { if(!_.contains(C.BODYPARTS_ALL, body[i])) return C.ERR_INVALID_ARGS; } let energyAvailable = energyStructures ? calcEnergyAvailable(runtimeData.roomObjects, energyStructures) : this.room.energyAvailable; if(energyAvailable < utils.calcCreepCost(body)) { return C.ERR_NOT_ENOUGH_ENERGY; } if(options.dryRun) { return C.OK; } createdCreepNames.push(name); if(_.isUndefined(globals.Memory.creeps)) { globals.Memory.creeps = {}; } if(_.isObject(globals.Memory.creeps)) { globals.Memory.creeps[name] = options.memory || globals.Memory.creeps[name] || {}; } globals.Game.creeps[name] = new globals.Creep(); globals.RoomObject.call(globals.Game.creeps[name], this.pos.x, this.pos.y, this.pos.roomName); Object.defineProperties(globals.Game.creeps[name], { name: { enumerable: true, get() { return name; } }, spawning: { enumerable: true, get() { return true; } }, my: { enumerable: true, get() { return true; } }, body: { enumerable: true, get() { return _.map(body, type => ({type, hits: 100})) } }, owner: { enumerable: true, get() { return new Object({username: runtimeData.user.username}); } }, ticksToLive: { enumerable: true, get() { return C.CREEP_LIFE_TIME; } }, carryCapacity: { enumerable: true, get() { return _.reduce(body, (result, type) => result += type === C.CARRY ? C.CARRY_CAPACITY : 0, 0); } }, carry: { enumerable: true, get() { return {energy: 0}; } }, fatigue: { enumerable: true, get() { return 0; } }, hits: { enumerable: true, get() { return body.length * 100; } }, hitsMax: { enumerable: true, get() { return body.length * 100; } }, saying: { enumerable: true, get() { return undefined; } } }); intents.set(this.id, 'createCreep', {name, body, energyStructures}); return C.OK; }); StructureSpawn.prototype.transferEnergy = register.wrapFn(function(target, amount) { register.deprecated('`StructureSpawn.transferEnergy` is considered deprecated and will be removed soon. Please use `Creep.withdraw` instead.') if(!this.my) { return C.ERR_NOT_OWNER; } if(!target || !target.id || !register.creeps[target.id] || !(target instanceof globals.Creep)) { register.assertTargetObject(target); return C.ERR_INVALID_TARGET; } if(runtimeData.roomObjects[this.id].off) { return C.ERR_RCL_NOT_ENOUGH; } if(!data(this.id).energy) { return C.ERR_NOT_ENOUGH_ENERGY; } if(!amount) { if(data(target.id).energyCapacity) { amount = Math.min(data(this.id).energy, data(target.id).energyCapacity - data(target.id).energy); } else { amount = data(this.id).energy; } } if(this.energy < amount || amount < 0) { return C.ERR_NOT_ENOUGH_ENERGY; } if(data(target.id).energy == data(target.id).energyCapacity) { return C.ERR_FULL; } if(!target.pos.isNearTo(this.pos)) { return C.ERR_NOT_IN_RANGE; } intents.set(this.id, 'transferEnergy', {id: target.id, amount}); return C.OK; }); StructureSpawn.prototype.destroy = register.wrapFn(function() { if(!this.my) { return C.ERR_NOT_OWNER; } intents.pushByName('room', 'destroyStructure', {roomName: this.room.name, id: this.id}); return C.OK; }); StructureSpawn.prototype.notifyWhenAttacked = register.wrapFn(function(enabled) { if(!this.my) { return C.ERR_NOT_OWNER; } if(!_.isBoolean(enabled)) { return C.ERR_INVALID_ARGS; } if(enabled != data(this.id).notifyWhenAttacked) { intents.set(this.id, 'notifyWhenAttacked', {enabled}); } return C.OK; }); StructureSpawn.prototype.renewCreep = register.wrapFn(function(target) { if(this.spawning) { return C.ERR_BUSY; } if(!target || !target.id || !register.creeps[target.id] || !(target instanceof globals.Creep) || target.spawning) { register.assertTargetObject(target); return C.ERR_INVALID_TARGET; } if(!this.my || !target.my) { return C.ERR_NOT_OWNER; } if(runtimeData.roomObjects[this.id].off) { return C.ERR_RCL_NOT_ENOUGH; } if(!target.pos.isNearTo(this.pos)) { return C.ERR_NOT_IN_RANGE; } if(this.room.energyAvailable < Math.ceil(C.SPAWN_RENEW_RATIO * utils.calcCreepCost(target.body) / C.CREEP_SPAWN_TIME / target.body.length)) { return C.ERR_NOT_ENOUGH_ENERGY; } if(target.ticksToLive + Math.floor(C.SPAWN_RENEW_RATIO * C.CREEP_LIFE_TIME / C.CREEP_SPAWN_TIME / target.body.length) > C.CREEP_LIFE_TIME) { return C.ERR_FULL; } intents.set(this.id, 'renewCreep', {id: target.id}); return C.OK; }); StructureSpawn.prototype.recycleCreep = register.wrapFn(function(target) { if(!this.my) { return C.ERR_NOT_OWNER; } if(!target || !target.id || !register.creeps[target.id] || !(target instanceof globals.Creep) || target.spawning) { register.assertTargetObject(target); return C.ERR_INVALID_TARGET; } if(runtimeData.roomObjects[this.id].off) { return C.ERR_RCL_NOT_ENOUGH; } if(!target.my) { return C.ERR_NOT_OWNER; } if(!target.pos.isNearTo(this.pos)) { return C.ERR_NOT_IN_RANGE; } intents.set(this.id, 'recycleCreep', {id: target.id}); return C.OK; }); globals.StructureSpawn = StructureSpawn; globals.Spawn = StructureSpawn; /** * StructureNuker * @param id * @constructor */ var StructureNuker = register.wrapFn(function (id) { OwnedStructure.call(this, id); }); StructureNuker.prototype = Object.create(OwnedStructure.prototype); StructureNuker.prototype.constructor = StructureNuker; utils.defineGameObjectProperties(StructureNuker.prototype, data, { energy: o => o.energy, energyCapacity: o => o.energyCapacity, ghodium: o => o.G, ghodiumCapacity: o => o.GCapacity, cooldown: (o) => o.cooldownTime && o.cooldownTime > runtimeData.time ? o.cooldownTime - runtimeData.time : 0 }); StructureNuker.prototype.launchNuke = register.wrapFn(function(pos) { if(!this.my) { return C.ERR_NOT_OWNER; } if(runtimeData.rooms[this.room.name].novice > Date.now() || runtimeData.rooms[this.room.name].respawnArea > Date.now()) { return C.ERR_INVALID_TARGET; } if(!(pos instanceof globals.RoomPosition)) { return C.ERR_INVALID_TARGET; } if(this.cooldown > 0) { return C.ERR_TIRED; } if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) { return C.ERR_RCL_NOT_ENOUGH; } var [tx,ty] = utils.roomNameToXY(pos.roomName); var [x,y] = utils.roomNameToXY(data(this.id).room); if(Math.abs(tx-x) > C.NUKE_RANGE || Math.abs(ty-y) > C.NUKE_RANGE) { return C.ERR_NOT_IN_RANGE; } if(this.energy < this.energyCapacity || this.ghodium < this.ghodiumCapacity) { return C.ERR_NOT_ENOUGH_RESOURCES; } intents.set(this.id, 'launchNuke', {roomName: pos.roomName, x: pos.x, y: pos.y}); return C.OK; }); globals.StructureNuker = StructureNuker; /** * StructurePortal * @param id * @constructor */ var StructurePortal = register.wrapFn(function (id) { Structure.call(this, id); }); StructurePortal.prototype = Object.create(Structure.prototype); StructurePortal.prototype.constructor = StructurePortal; utils.defineGameObjectProperties(StructurePortal.prototype, data, { destination: o => { if(o.destination.shard) { return { shard: o.destination.shard,