@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
64 lines (53 loc) • 1.87 kB
JavaScript
;
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function (object, intent, roomObjects, roomTerrain, bulk, bulkUsers, roomController, stats, gameTime, roomInfo) {
if (object.type != 'tower') {
return;
}
if (object.spawning) {
return;
}
var target = roomObjects[intent.id];
if (!target || target == object) {
return;
}
if (target.type == 'creep' && target.spawning) {
return;
}
if (!target.hits) {
return;
}
if (object.energy < C.TOWER_ENERGY_COST) {
return;
}
var rampart = _.find(roomObjects, { type: 'rampart', x: target.x, y: target.y });
if (rampart) {
target = rampart;
}
var range = Math.max(Math.abs(target.x - object.x), Math.abs(target.y - object.y));
var effect = C.TOWER_POWER_ATTACK;
if (range > C.TOWER_OPTIMAL_RANGE) {
if (range > C.TOWER_FALLOFF_RANGE) {
range = C.TOWER_FALLOFF_RANGE;
}
effect -= effect * C.TOWER_FALLOFF * (range - C.TOWER_OPTIMAL_RANGE) / (C.TOWER_FALLOFF_RANGE - C.TOWER_OPTIMAL_RANGE);
}
effect = Math.floor(effect);
if (!effect) {
return;
}
require('../_damage')(object, target, effect, 'ranged', roomObjects, roomTerrain, bulk, roomController, stats, gameTime, roomInfo);
object.energy -= C.TOWER_ENERGY_COST;
bulk.update(object, { energy: object.energy });
object.actionLog.attack = { x: target.x, y: target.y };
if (target.actionLog) {
target.actionLog.attacked = { x: object.x, y: object.y };
}
if (target.notifyWhenAttacked) {
utils.sendAttackingNotification(target, roomController);
}
};
//# sourceMappingURL=../../../sourcemaps/processor/intents/towers/attack.js.map