@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
31 lines (25 loc) • 931 B
JavaScript
;
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function (object, roomObjects, roomTerrain, bulk, userBulk, roomController, gameTime) {
if (object.unstableDate && Date.now() > object.unstableDate) {
bulk.update(object, {
decayTime: gameTime + C.PORTAL_DECAY,
unstableDate: null
});
}
if (object.decayTime && gameTime > object.decayTime) {
bulk.remove(object._id);
delete roomObjects[object._id];
var wall = _.find(roomObjects, function (i) {
return i.type == 'constructedWall' && i.x == object.x + 1 && i.y == object.y + 1;
});
if (wall) {
bulk.remove(wall._id);
delete roomObjects[wall._id];
}
}
};
//# sourceMappingURL=../../../sourcemaps/processor/intents/portals/tick.js.map