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@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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'use strict'; var _ = require('lodash'), utils = require('../../../utils'), driver = utils.getDriver(), C = driver.constants, config = require('../../../config'); module.exports = function (object, intent, roomObjects, roomTerrain, bulk, bulkUsers, roomController, stats, gameTime) { if (object.type != 'creep') { return; } if (object.spawning || object.energy <= 0) { return; } var target = roomObjects[intent.id]; if (!target || target.type != 'controller') { return; } if (Math.abs(target.x - object.x) > 3 || Math.abs(target.y - object.y) > 3) { return; } if (target.level == 0 || target.user != object.user) { return; } if (target.upgradeBlocked && target.upgradeBlocked > gameTime) { return; } target._upgraded = target._upgraded || 0; var buildPower = _.filter(object.body, function (i) { return (i.hits > 0 || i._oldHits > 0) && i.type == C.WORK; }).length * C.UPGRADE_CONTROLLER_POWER || 0, buildEffect = Math.min(buildPower, object.energy), boostedParts = _.map(object.body, function (i) { if (i.type == C.WORK && i.boost && C.BOOSTS[C.WORK][i.boost].upgradeController > 0) { return C.BOOSTS[C.WORK][i.boost].upgradeController - 1; } return 0; }); if (target.level == 8) { if (target._upgraded >= C.CONTROLLER_MAX_UPGRADE_PER_TICK) { return; } buildEffect = Math.min(buildEffect, C.CONTROLLER_MAX_UPGRADE_PER_TICK - target._upgraded); } boostedParts.sort(function (a, b) { return b - a; }); boostedParts = boostedParts.slice(0, buildEffect); var boostedEffect = Math.floor(buildEffect + _.sum(boostedParts)); if (target.level < 8) { var nextLevelProgress = C.CONTROLLER_LEVELS[target.level]; if (config.ptr) { nextLevelProgress = 1000; } if (target.tutorial && target.level == 1) { nextLevelProgress = 4; } if (target.progress + boostedEffect >= nextLevelProgress && target.downgradeTime >= gameTime + C.CONTROLLER_DOWNGRADE[target.level]) { target.progress = target.progress + boostedEffect - nextLevelProgress; target.level++; target.downgradeTime = gameTime + C.CONTROLLER_DOWNGRADE[target.level]; driver.sendNotification(target.user, 'Your Controller in room ' + target.room + ' has been upgraded to level ' + target.level + '.'); if (target.level == 8) { target.progress = 0; } target.safeModeAvailable = (target.safeModeAvailable || 0) + 1; } else { target.progress += boostedEffect; } } if (bulkUsers.inc) { bulkUsers.inc(target.user, 'gcl', boostedEffect); } target._upgraded += buildEffect; stats.inc('energyControl', object.user, boostedEffect); object.energy -= buildEffect; object.actionLog.upgradeController = { x: target.x, y: target.y }; bulk.update(object, { energy: object.energy }); bulk.update(target, { level: target.level, progress: target.progress, safeModeAvailable: target.safeModeAvailable, downgradeTime: target.downgradeTime }); }; //# sourceMappingURL=../../../sourcemaps/processor/intents/creeps/upgradeController.js.map