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@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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'use strict'; var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }(); var _ = require('lodash'), utils = require('../../../utils'), driver = utils.getDriver(), C = driver.constants, movement = require('../movement'); function _applyDamage(object, damage) { var damageReduce = 0, damageEffective = damage; if (_.any(object.body, function (i) { return !!i.boost; })) { for (var i = 0; i < object.body.length; i++) { if (damageEffective <= 0) { break; } var bodyPart = object.body[i], damageRatio = 1; if (bodyPart.boost && C.BOOSTS[bodyPart.type][bodyPart.boost] && C.BOOSTS[bodyPart.type][bodyPart.boost].damage) { damageRatio = C.BOOSTS[bodyPart.type][bodyPart.boost].damage; } var bodyPartHitsEffective = bodyPart.hits / damageRatio; damageReduce += Math.min(bodyPartHitsEffective, damageEffective) * (1 - damageRatio); damageEffective -= Math.min(bodyPartHitsEffective, damageEffective); } } damage -= Math.round(damageReduce); object.hits -= damage; } module.exports = function (object, roomObjects, roomTerrain, bulk, bulkUsers, roomController, stats, gameTime) { if (!object || object.type != 'creep') return; if (object.spawning) { var spawn = _.find(roomObjects, { type: 'spawn', x: object.x, y: object.y }); if (!spawn) { bulk.remove(object._id); } else { if (!spawn.spawning || spawn.spawning.name != object.name) { require('../spawns/_born-creep')(spawn, object, roomObjects, roomTerrain, bulk, stats); } } } else { movement.execute(object, bulk, roomController, gameTime); if ((object.x == 0 || object.y == 0 || object.x == 49 || object.y == 49) && object.user != '2' && object.user != '3') { var _utils$roomNameToXY = utils.roomNameToXY(object.room), _utils$roomNameToXY2 = _slicedToArray(_utils$roomNameToXY, 2), roomX = _utils$roomNameToXY2[0], roomY = _utils$roomNameToXY2[1], x = object.x, y = object.y, room = object.room; if (object.x == 0) { x = 49; room = utils.getRoomNameFromXY(roomX - 1, roomY); } else if (object.y == 0) { y = 49; room = utils.getRoomNameFromXY(roomX, roomY - 1); } else if (object.x == 49) { x = 0; room = utils.getRoomNameFromXY(roomX + 1, roomY); } else if (object.y == 49) { y = 0; room = utils.getRoomNameFromXY(roomX, roomY + 1); } bulk.update(object, { interRoom: { room: room, x: x, y: y } }); } if (object.ageTime) { // since NPC creeps may appear right on portals without `ageTime` defined at the first tick var portal = _.find(roomObjects, function (i) { return i.type == 'portal' && i.x == object.x && i.y == object.y; }); if (portal) { bulk.update(object, { interRoom: portal.destination }); } } if (!object.tutorial) { if (!object.ageTime) { object.ageTime = gameTime + (_.any(object.body, { type: C.CLAIM }) ? C.CREEP_CLAIM_LIFE_TIME : C.CREEP_LIFE_TIME); bulk.update(object, { ageTime: object.ageTime }); } if (gameTime >= object.ageTime - 1) { C.RESOURCES_ALL.forEach(function (resourceType) { var amount = object[resourceType]; if (amount) { require('./_create-energy')(object.x, object.y, object.room, amount, roomObjects, bulk, resourceType, object.dropToContainer); } }); bulk.remove(object._id); delete roomObjects[object._id]; } } if (!_.isEqual(object.actionLog, object._actionLog)) { bulk.update(object, { actionLog: object.actionLog }); } } if (object.fatigue > 0) { var moves = utils.calcBodyEffectiveness(object.body, C.MOVE, 'fatigue', 1); object.fatigue -= moves * 2; if (object.fatigue < 0) object.fatigue = 0; bulk.update(object._id, { fatigue: object.fatigue }); } if (_.isNaN(object.hits) || object.hits <= 0) { require('./_die')(object, roomObjects, bulk, stats); } if (object.userSummoned && _.any(roomObjects, function (i) { return i.type == 'creep' && i.user != '2' && i.user != roomController.user; })) { require('./_die')(object, roomObjects, bulk, stats); } var oldHits = object.hits; if (object._damageToApply) { _applyDamage(object, object._damageToApply); delete object._damageToApply; } if (object._healToApply) { object.hits += object._healToApply; delete object._healToApply; } if (object.hits > object.hitsMax) { object.hits = object.hitsMax; } if (object.hits <= 0) { require('./_die')(object, roomObjects, bulk, stats); } else if (object.hits != oldHits) { require('./_recalc-body')(object); if (object.hits < oldHits) { require('./_drop-resources-without-space')(object, roomObjects, roomTerrain, bulk); } bulk.update(object, { hits: object.hits, body: object.body, energyCapacity: object.energyCapacity }); } }; //# sourceMappingURL=../../../sourcemaps/processor/intents/creeps/tick.js.map