@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
68 lines (54 loc) • 2.12 kB
JavaScript
;
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function (object, intent, roomObjects, roomTerrain, bulk, bulkUsers, roomController, stats) {
if (object.type != 'creep') {
return;
}
if (object.spawning || object.energy <= 0) {
return;
}
var target = roomObjects[intent.id];
if (!target || !C.CONSTRUCTION_COST[target.type] || target.hits >= target.hitsMax) {
return;
}
if (Math.abs(target.x - object.x) > 3 || Math.abs(target.y - object.y) > 3) {
return;
}
if (!target.hitsMax) {
return;
}
var repairPower = _.filter(object.body, function (i) {
return (i.hits > 0 || i._oldHits > 0) && i.type == C.WORK;
}).length * C.REPAIR_POWER || 0,
repairEnergyRemaining = object.energy / C.REPAIR_COST,
repairHitsMax = target.hitsMax - target.hits,
repairEffect = Math.min(repairPower, repairEnergyRemaining, repairHitsMax),
repairCost = Math.min(object.energy, Math.ceil(repairEffect * C.REPAIR_COST)),
boostedParts = _.map(object.body, function (i) {
if (i.type == C.WORK && i.boost && C.BOOSTS[C.WORK][i.boost].repair > 0) {
return (C.BOOSTS[C.WORK][i.boost].repair - 1) * C.REPAIR_POWER;
}
return 0;
});
boostedParts.sort(function (a, b) {
return b - a;
});
boostedParts = boostedParts.slice(0, repairEffect);
var boostedEffect = Math.min(Math.floor(repairEffect + _.sum(boostedParts)), repairHitsMax);
if (!boostedEffect) {
return;
}
target.hits += boostedEffect;
object.energy -= repairCost;
stats.inc('energyConstruction', object.user, repairCost);
if (target.hits > target.hitsMax) {
target.hits = target.hitsMax;
}
object.actionLog.repair = { x: target.x, y: target.y };
bulk.update(target, { hits: target.hits });
bulk.update(object, { energy: object.energy });
};
//# sourceMappingURL=../../../sourcemaps/processor/intents/creeps/repair.js.map