@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
33 lines (27 loc) • 1.21 kB
JavaScript
;
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function (object, roomObjects, roomTerrain, bulk, bulkUsers, roomController, gameTime) {
if (!object.nextDecayTime || gameTime >= object.nextDecayTime - 1) {
object.hits = object.hits || 0;
object.hits -= C.CONTAINER_DECAY;
if (object.hits <= 0) {
C.RESOURCES_ALL.forEach(function (resourceType) {
if (object[resourceType] > 0) {
require('../creeps/_create-energy')(object.x, object.y, object.room, object[resourceType], roomObjects, bulk, resourceType);
}
});
bulk.remove(object._id);
delete roomObjects[object._id];
} else {
object.nextDecayTime = gameTime + (roomController && roomController.level > 0 ? C.CONTAINER_DECAY_TIME_OWNED : C.CONTAINER_DECAY_TIME);
bulk.update(object, {
hits: object.hits,
nextDecayTime: object.nextDecayTime
});
}
}
};
//# sourceMappingURL=../../../sourcemaps/processor/intents/containers/tick.js.map