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@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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'use strict'; var utils = require('./../utils'), rooms = require('./rooms'), driver = utils.getDriver(), C = driver.constants; var runtimeData, intents, register, globals; exports.make = function (_runtimeData, _intents, _register, _globals) { runtimeData = _runtimeData; intents = _intents; register = _register; globals = _globals; if (globals.Nuke) { return; } var data = function data(id) { if (!runtimeData.roomObjects[id]) { throw new Error("Could not find an object with ID " + id); } return runtimeData.roomObjects[id]; }; var Nuke = register.wrapFn(function (id) { var _data = data(id); globals.RoomObject.call(this, _data.x, _data.y, _data.room); this.id = id; }); Nuke.prototype = Object.create(globals.RoomObject.prototype); Nuke.prototype.constructor = Nuke; utils.defineGameObjectProperties(Nuke.prototype, data, { timeToLand: function timeToLand(o) { return o.landTime - runtimeData.time; }, launchRoomName: function launchRoomName(o) { return o.launchRoomName; } }); Nuke.prototype.toString = register.wrapFn(function () { return '[nuke #' + this.id + ']'; }); globals.Nuke = Nuke; }; //# sourceMappingURL=../sourcemaps/game/prototypes.js.map