@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
168 lines (133 loc) • 6.22 kB
JavaScript
;
var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }();
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants,
movement = require('../movement');
function _applyDamage(object, damage) {
var damageReduce = 0,
damageEffective = damage;
if (_.any(object.body, function (i) {
return !!i.boost;
})) {
for (var i = 0; i < object.body.length; i++) {
if (damageEffective <= 0) {
break;
}
var bodyPart = object.body[i],
damageRatio = 1;
if (bodyPart.boost && C.BOOSTS[bodyPart.type][bodyPart.boost] && C.BOOSTS[bodyPart.type][bodyPart.boost].damage) {
damageRatio = C.BOOSTS[bodyPart.type][bodyPart.boost].damage;
}
var bodyPartHitsEffective = bodyPart.hits / damageRatio;
damageReduce += Math.min(bodyPartHitsEffective, damageEffective) * (1 - damageRatio);
damageEffective -= Math.min(bodyPartHitsEffective, damageEffective);
}
}
damage -= Math.round(damageReduce);
object.hits -= damage;
}
module.exports = function (object, roomObjects, roomTerrain, bulk, bulkUsers, roomController, stats, gameTime) {
if (!object || object.type != 'creep') return;
if (object.spawning) {
var spawn = _.find(roomObjects, { type: 'spawn', x: object.x, y: object.y });
if (!spawn) {
bulk.remove(object._id);
} else {
if (!spawn.spawning || spawn.spawning.name != object.name) {
require('../spawns/_born-creep')(spawn, object, roomObjects, roomTerrain, bulk, stats);
}
}
} else {
movement.execute(object, bulk, roomController, gameTime);
if ((object.x == 0 || object.y == 0 || object.x == 49 || object.y == 49) && object.user != '2' && object.user != '3') {
var _utils$roomNameToXY = utils.roomNameToXY(object.room),
_utils$roomNameToXY2 = _slicedToArray(_utils$roomNameToXY, 2),
roomX = _utils$roomNameToXY2[0],
roomY = _utils$roomNameToXY2[1],
x = object.x,
y = object.y,
room = object.room;
if (object.x == 0) {
x = 49;
room = utils.getRoomNameFromXY(roomX - 1, roomY);
} else if (object.y == 0) {
y = 49;
room = utils.getRoomNameFromXY(roomX, roomY - 1);
} else if (object.x == 49) {
x = 0;
room = utils.getRoomNameFromXY(roomX + 1, roomY);
} else if (object.y == 49) {
y = 0;
room = utils.getRoomNameFromXY(roomX, roomY + 1);
}
bulk.update(object, { interRoom: { room: room, x: x, y: y } });
}
var portal = _.find(roomObjects, function (i) {
return i.type == 'portal' && i.x == object.x && i.y == object.y;
});
if (portal) {
bulk.update(object, { interRoom: portal.destination });
}
if (!object.tutorial) {
if (!object.ageTime) {
object.ageTime = gameTime + (_.any(object.body, { type: C.CLAIM }) ? C.CREEP_CLAIM_LIFE_TIME : C.CREEP_LIFE_TIME);
bulk.update(object, { ageTime: object.ageTime });
}
if (gameTime >= object.ageTime - 1) {
C.RESOURCES_ALL.forEach(function (resourceType) {
var amount = object[resourceType];
if (amount) {
require('./_create-energy')(object.x, object.y, object.room, amount, roomObjects, bulk, resourceType);
}
});
bulk.remove(object._id);
delete roomObjects[object._id];
}
}
if (!_.isEqual(object.actionLog, object._actionLog)) {
bulk.update(object, { actionLog: object.actionLog });
}
}
if (object.fatigue > 0) {
var moves = utils.calcBodyEffectiveness(object.body, C.MOVE, 'fatigue', 1);
object.fatigue -= moves * 2;
if (object.fatigue < 0) object.fatigue = 0;
bulk.update(object._id, { fatigue: object.fatigue });
}
if (_.isNaN(object.hits) || object.hits <= 0) {
require('./_die')(object, roomObjects, bulk, stats);
}
if (object.userSummoned && _.any(roomObjects, function (i) {
return i.type == 'creep' && i.user != '2' && i.user != roomController.user;
})) {
require('./_die')(object, roomObjects, bulk, stats);
}
var oldHits = object.hits;
if (object._damageToApply) {
_applyDamage(object, object._damageToApply);
delete object._damageToApply;
}
if (object._healToApply) {
object.hits += object._healToApply;
delete object._healToApply;
}
if (object.hits > object.hitsMax) {
object.hits = object.hitsMax;
}
if (object.hits <= 0) {
require('./_die')(object, roomObjects, bulk, stats);
} else if (object.hits != oldHits) {
require('./_recalc-body')(object);
if (object.hits < oldHits) {
require('./_drop-resources-without-space')(object, roomObjects, roomTerrain, bulk);
}
bulk.update(object, {
hits: object.hits,
body: object.body,
energyCapacity: object.energyCapacity
});
}
};
//# sourceMappingURL=../../../sourcemaps/processor/intents/creeps/tick.js.map