@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
53 lines (38 loc) • 1.72 kB
JavaScript
;
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function (object, intent, roomObjects, roomTerrain, bulk, bulkUsers, roomController, stats, gameTime, roomInfo) {
if (object.type != 'creep') {
return;
}
if (object.spawning) {
return;
}
var attackPower = utils.calcBodyEffectiveness(object.body, C.RANGED_ATTACK, 'rangedMassAttack', C.RANGED_ATTACK_POWER);
if (attackPower == 0) {
return;
}
if (roomController && roomController.user != object.user && roomController.safeMode > gameTime) {
return;
}
var targets = _.filter(roomObjects, function (i) {
return (!_.isUndefined(i.user) || i.type == 'powerBank') && i.user != object.user && i.x >= object.x - 3 && i.x <= object.x + 3 && i.y >= object.y - 3 && i.y <= object.y + 3;
});
var distanceRate = { 1: 1, 2: 0.4, 3: 0.1 };
for (var i in targets) {
var target = targets[i];
if (target.type != 'rampart' && _.find(roomObjects, { type: 'rampart', x: target.x, y: target.y })) {
continue;
}
if (!target.hits) {
continue;
}
var distance = Math.max(Math.abs(object.x - target.x), Math.abs(object.y - target.y));
var targetAttackPower = Math.round(attackPower * distanceRate[distance]);
require('../_damage')(object, target, targetAttackPower, 'ranged', roomObjects, roomTerrain, bulk, roomController, stats, gameTime, roomInfo);
}
object.actionLog.rangedMassAttack = {};
};
//# sourceMappingURL=../../../sourcemaps/processor/intents/creeps/rangedMassAttack.js.map