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@scrabble-solver/solver

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import { getConfig } from '@scrabble-solver/configs'; import { Board, Cell, Game, HorizontalPattern, Locale, Pattern, Tile, VerticalPattern } from '@scrabble-solver/types'; import getPatternScore from './getPatternScore'; const locale = Locale.PL_PL; const config = getConfig(Game.Literaki, locale); const board = Board.fromStringArray([ ' kasom ', ' i ', ' napiją ', ' w i ', ' krabim ', ' z ', ' ę eh ', 'f s srać ', 'i z t s ', 'knebel e ', 'a ew warcz', 'ł żyło wody ', 'o pecyj chu', ' y ', ' t ', ]); describe('getPatternScore', () => { it('gives proper score without collisions', () => { const pattern = new Pattern(board, [ new Cell({ x: 0, y: 0, tile: new Tile({ character: 'ź' }), isEmpty: true }), new Cell({ x: 1, y: 0, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 2, y: 0, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 3, y: 0, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 4, y: 0, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 5, y: 0, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 6, y: 0, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 7, y: 0, tile: new Tile({ character: 'ź' }), isEmpty: false }), ]); expect(getPatternScore(config, pattern)).toBe(128); }); it('gives proper score with collisions', () => { const pattern = new VerticalPattern(board, [ new Cell({ x: 2, y: 11, tile: new Tile({ character: 'l' }), isEmpty: true }), new Cell({ x: 2, y: 12, tile: new Tile({ character: 'i' }), isEmpty: true }), new Cell({ x: 2, y: 13, tile: new Tile({ character: 'n' }), isEmpty: true }), new Cell({ x: 2, y: 14, tile: new Tile({ character: 'o' }), isEmpty: true }), ]); expect(getPatternScore(config, pattern)).toBe(44); }); it('gives proper score for blank', () => { const pattern = new HorizontalPattern(board, [ new Cell({ x: 13, y: 14, tile: new Tile({ character: 'o', isBlank: true }), isEmpty: true }), new Cell({ x: 12, y: 14, tile: new Tile({ character: 't' }), isEmpty: false }), ]); expect(getPatternScore(config, pattern)).toBe(2); }); it('gives 0 score for unknown characters', () => { const pattern = new HorizontalPattern(board, [ new Cell({ x: 13, y: 14, tile: new Tile({ character: '?', isBlank: false }), isEmpty: true }), new Cell({ x: 12, y: 14, tile: new Tile({ character: 't' }), isEmpty: false }), ]); expect(getPatternScore(config, pattern)).toBe(2); }); });