@sauskylark/potree
Version:
WebGL point cloud viewer
340 lines (260 loc) • 8.4 kB
JavaScript
import * as THREE from "../../libs/three.js/build/three.module.js";
import {TextSprite} from "../TextSprite.js";
export class Volume extends THREE.Object3D {
constructor (args = {}) {
super();
if(this.constructor.name === "Volume"){
console.warn("Can't create object of class Volume directly. Use classes BoxVolume or SphereVolume instead.");
}
//console.log(this);
//console.log(this.constructor);
//console.log(this.constructor.name);
this._clip = args.clip || false;
this._visible = true;
this.showVolumeLabel = true;
this._modifiable = args.modifiable || true;
this.label = new TextSprite('0');
this.label.setBorderColor({r: 0, g: 255, b: 0, a: 0.0});
this.label.setBackgroundColor({r: 0, g: 255, b: 0, a: 0.0});
this.label.material.depthTest = false;
this.label.material.depthWrite = false;
this.label.material.transparent = true;
this.label.position.y -= 0.5;
this.add(this.label);
this.label.updateMatrixWorld = () => {
let volumeWorldPos = new THREE.Vector3();
volumeWorldPos.setFromMatrixPosition(this.matrixWorld);
this.label.position.copy(volumeWorldPos);
this.label.updateMatrix();
this.label.matrixWorld.copy(this.label.matrix);
this.label.matrixWorldNeedsUpdate = false;
for (let i = 0, l = this.label.children.length; i < l; i++) {
this.label.children[ i ].updateMatrixWorld(true);
}
};
{ // event listeners
this.addEventListener('select', e => {});
this.addEventListener('deselect', e => {});
}
}
get visible(){
return this._visible;
}
set visible(value){
if(this._visible !== value){
this._visible = value;
this.dispatchEvent({type: "visibility_changed", object: this});
}
}
getVolume () {
console.warn("override this in subclass");
}
update () {
};
raycast (raycaster, intersects) {
}
get clip () {
return this._clip;
}
set clip (value) {
if(this._clip !== value){
this._clip = value;
this.update();
this.dispatchEvent({
type: "clip_changed",
object: this
});
}
}
get modifieable () {
return this._modifiable;
}
set modifieable (value) {
this._modifiable = value;
this.update();
}
};
export class BoxVolume extends Volume{
constructor(args = {}){
super(args);
this.constructor.counter = (this.constructor.counter === undefined) ? 0 : this.constructor.counter + 1;
this.name = 'box_' + this.constructor.counter;
let boxGeometry = new THREE.BoxGeometry(1, 1, 1);
boxGeometry.computeBoundingBox();
let boxFrameGeometry = new THREE.Geometry();
{
let Vector3 = THREE.Vector3;
boxFrameGeometry.vertices.push(
// bottom
new Vector3(-0.5, -0.5, 0.5),
new Vector3(0.5, -0.5, 0.5),
new Vector3(0.5, -0.5, 0.5),
new Vector3(0.5, -0.5, -0.5),
new Vector3(0.5, -0.5, -0.5),
new Vector3(-0.5, -0.5, -0.5),
new Vector3(-0.5, -0.5, -0.5),
new Vector3(-0.5, -0.5, 0.5),
// top
new Vector3(-0.5, 0.5, 0.5),
new Vector3(0.5, 0.5, 0.5),
new Vector3(0.5, 0.5, 0.5),
new Vector3(0.5, 0.5, -0.5),
new Vector3(0.5, 0.5, -0.5),
new Vector3(-0.5, 0.5, -0.5),
new Vector3(-0.5, 0.5, -0.5),
new Vector3(-0.5, 0.5, 0.5),
// sides
new Vector3(-0.5, -0.5, 0.5),
new Vector3(-0.5, 0.5, 0.5),
new Vector3(0.5, -0.5, 0.5),
new Vector3(0.5, 0.5, 0.5),
new Vector3(0.5, -0.5, -0.5),
new Vector3(0.5, 0.5, -0.5),
new Vector3(-0.5, -0.5, -0.5),
new Vector3(-0.5, 0.5, -0.5),
);
}
this.material = new THREE.MeshBasicMaterial({
color: 0x00ff00,
transparent: true,
opacity: 0.3,
depthTest: true,
depthWrite: false});
this.box = new THREE.Mesh(boxGeometry, this.material);
this.box.geometry.computeBoundingBox();
this.boundingBox = this.box.geometry.boundingBox;
this.add(this.box);
this.frame = new THREE.LineSegments(boxFrameGeometry, new THREE.LineBasicMaterial({color: 0x000000}));
// this.frame.mode = THREE.Lines;
this.add(this.frame);
this.update();
}
update(){
this.boundingBox = this.box.geometry.boundingBox;
this.boundingSphere = this.boundingBox.getBoundingSphere(new THREE.Sphere());
if (this._clip) {
this.box.visible = false;
this.label.visible = false;
} else {
this.box.visible = true;
this.label.visible = this.showVolumeLabel;
}
}
raycast (raycaster, intersects) {
let is = [];
this.box.raycast(raycaster, is);
if (is.length > 0) {
let I = is[0];
intersects.push({
distance: I.distance,
object: this,
point: I.point.clone()
});
}
}
getVolume(){
return Math.abs(this.scale.x * this.scale.y * this.scale.z);
}
};
export class SphereVolume extends Volume{
constructor(args = {}){
super(args);
this.constructor.counter = (this.constructor.counter === undefined) ? 0 : this.constructor.counter + 1;
this.name = 'sphere_' + this.constructor.counter;
let sphereGeometry = new THREE.SphereGeometry(1, 32, 32);
sphereGeometry.computeBoundingBox();
this.material = new THREE.MeshBasicMaterial({
color: 0x00ff00,
transparent: true,
opacity: 0.3,
depthTest: true,
depthWrite: false});
this.sphere = new THREE.Mesh(sphereGeometry, this.material);
this.sphere.visible = false;
this.sphere.geometry.computeBoundingBox();
this.boundingBox = this.sphere.geometry.boundingBox;
this.add(this.sphere);
this.label.visible = false;
let frameGeometry = new THREE.Geometry();
{
let steps = 64;
let uSegments = 8;
let vSegments = 5;
let r = 1;
for(let uSegment = 0; uSegment < uSegments; uSegment++){
let alpha = (uSegment / uSegments) * Math.PI * 2;
let dirx = Math.cos(alpha);
let diry = Math.sin(alpha);
for(let i = 0; i <= steps; i++){
let v = (i / steps) * Math.PI * 2;
let vNext = v + 2 * Math.PI / steps;
let height = Math.sin(v);
let xyAmount = Math.cos(v);
let heightNext = Math.sin(vNext);
let xyAmountNext = Math.cos(vNext);
let vertex = new THREE.Vector3(dirx * xyAmount, diry * xyAmount, height);
frameGeometry.vertices.push(vertex);
let vertexNext = new THREE.Vector3(dirx * xyAmountNext, diry * xyAmountNext, heightNext);
frameGeometry.vertices.push(vertexNext);
}
}
// creates rings at poles, just because it's easier to implement
for(let vSegment = 0; vSegment <= vSegments + 1; vSegment++){
//let height = (vSegment / (vSegments + 1)) * 2 - 1; // -1 to 1
let uh = (vSegment / (vSegments + 1)); // -1 to 1
uh = (1 - uh) * (-Math.PI / 2) + uh *(Math.PI / 2);
let height = Math.sin(uh);
console.log(uh, height);
for(let i = 0; i <= steps; i++){
let u = (i / steps) * Math.PI * 2;
let uNext = u + 2 * Math.PI / steps;
let dirx = Math.cos(u);
let diry = Math.sin(u);
let dirxNext = Math.cos(uNext);
let diryNext = Math.sin(uNext);
let xyAmount = Math.sqrt(1 - height * height);
let vertex = new THREE.Vector3(dirx * xyAmount, diry * xyAmount, height);
frameGeometry.vertices.push(vertex);
let vertexNext = new THREE.Vector3(dirxNext * xyAmount, diryNext * xyAmount, height);
frameGeometry.vertices.push(vertexNext);
}
}
}
this.frame = new THREE.LineSegments(frameGeometry, new THREE.LineBasicMaterial({color: 0x000000}));
this.add(this.frame);
let frameMaterial = new THREE.MeshBasicMaterial({wireframe: true, color: 0x000000});
this.frame = new THREE.Mesh(sphereGeometry, frameMaterial);
//this.add(this.frame);
//this.frame = new THREE.LineSegments(boxFrameGeometry, new THREE.LineBasicMaterial({color: 0x000000}));
// this.frame.mode = THREE.Lines;
//this.add(this.frame);
this.update();
}
update(){
this.boundingBox = this.sphere.geometry.boundingBox;
this.boundingSphere = this.boundingBox.getBoundingSphere(new THREE.Sphere());
//if (this._clip) {
// this.sphere.visible = false;
// this.label.visible = false;
//} else {
// this.sphere.visible = true;
// this.label.visible = this.showVolumeLabel;
//}
}
raycast (raycaster, intersects) {
let is = [];
this.sphere.raycast(raycaster, is);
if (is.length > 0) {
let I = is[0];
intersects.push({
distance: I.distance,
object: this,
point: I.point.clone()
});
}
}
// see https://en.wikipedia.org/wiki/Ellipsoid#Volume
getVolume(){
return (4 / 3) * Math.PI * this.scale.x * this.scale.y * this.scale.z;
}
};