@sauskylark/potree
Version:
WebGL point cloud viewer
43 lines (29 loc) • 828 B
JavaScript
import * as THREE from "../../libs/three.js/build/three.module.js";
import {Shaders} from "../../build/shaders/shaders.js";
export class NormalizationMaterial extends THREE.RawShaderMaterial{
constructor(parameters = {}){
super();
let uniforms = {
uDepthMap: { type: 't', value: null },
uWeightMap: { type: 't', value: null },
};
this.setValues({
uniforms: uniforms,
vertexShader: this.getDefines() + Shaders['normalize.vs'],
fragmentShader: this.getDefines() + Shaders['normalize.fs'],
});
}
getDefines() {
let defines = '';
return defines;
}
updateShaderSource() {
let vs = this.getDefines() + Shaders['normalize.vs'];
let fs = this.getDefines() + Shaders['normalize.fs'];
this.setValues({
vertexShader: vs,
fragmentShader: fs
});
this.needsUpdate = true;
}
}