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@sauskylark/potree

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WebGL point cloud viewer

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import * as THREE from "../../libs/three.js/build/three.module.js"; import {Shaders} from "../../build/shaders/shaders.js"; export class NormalizationMaterial extends THREE.RawShaderMaterial{ constructor(parameters = {}){ super(); let uniforms = { uDepthMap: { type: 't', value: null }, uWeightMap: { type: 't', value: null }, }; this.setValues({ uniforms: uniforms, vertexShader: this.getDefines() + Shaders['normalize.vs'], fragmentShader: this.getDefines() + Shaders['normalize.fs'], }); } getDefines() { let defines = ''; return defines; } updateShaderSource() { let vs = this.getDefines() + Shaders['normalize.vs']; let fs = this.getDefines() + Shaders['normalize.fs']; this.setValues({ vertexShader: vs, fragmentShader: fs }); this.needsUpdate = true; } }