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@sauskylark/potree

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WebGL point cloud viewer

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import * as THREE from "../../libs/three.js/build/three.module.js"; export const ClassificationScheme = { DEFAULT: { 0: { visible: true, name: 'never classified' , color: [0.5, 0.5, 0.5, 1.0] }, 1: { visible: true, name: 'unclassified' , color: [0.5, 0.5, 0.5, 1.0] }, 2: { visible: true, name: 'ground' , color: [0.63, 0.32, 0.18, 1.0] }, 3: { visible: true, name: 'low vegetation' , color: [0.0, 1.0, 0.0, 1.0] }, 4: { visible: true, name: 'medium vegetation' , color: [0.0, 0.8, 0.0, 1.0] }, 5: { visible: true, name: 'high vegetation' , color: [0.0, 0.6, 0.0, 1.0] }, 6: { visible: true, name: 'building' , color: [1.0, 0.66, 0.0, 1.0] }, 7: { visible: true, name: 'low point(noise)' , color: [1.0, 0.0, 1.0, 1.0] }, 8: { visible: true, name: 'key-point' , color: [1.0, 0.0, 0.0, 1.0] }, 9: { visible: true, name: 'water' , color: [0.0, 0.0, 1.0, 1.0] }, 12: { visible: true, name: 'overlap' , color: [1.0, 1.0, 0.0, 1.0] }, DEFAULT: { visible: true, name: 'default' , color: [0.3, 0.6, 0.6, 0.5] }, } }; Object.defineProperty(ClassificationScheme, 'RANDOM', { get: function() { let scheme = {}; for(let i = 0; i <= 255; i++){ scheme[i] = new THREE.Vector4(Math.random(), Math.random(), Math.random()); } scheme["DEFAULT"] = new THREE.Vector4(Math.random(), Math.random(), Math.random()); return scheme; } });