@sauskylark/potree
Version:
WebGL point cloud viewer
35 lines (27 loc) • 1.53 kB
JavaScript
import * as THREE from "../../libs/three.js/build/three.module.js";
export const ClassificationScheme = {
DEFAULT: {
0: { visible: true, name: 'never classified' , color: [0.5, 0.5, 0.5, 1.0] },
1: { visible: true, name: 'unclassified' , color: [0.5, 0.5, 0.5, 1.0] },
2: { visible: true, name: 'ground' , color: [0.63, 0.32, 0.18, 1.0] },
3: { visible: true, name: 'low vegetation' , color: [0.0, 1.0, 0.0, 1.0] },
4: { visible: true, name: 'medium vegetation' , color: [0.0, 0.8, 0.0, 1.0] },
5: { visible: true, name: 'high vegetation' , color: [0.0, 0.6, 0.0, 1.0] },
6: { visible: true, name: 'building' , color: [1.0, 0.66, 0.0, 1.0] },
7: { visible: true, name: 'low point(noise)' , color: [1.0, 0.0, 1.0, 1.0] },
8: { visible: true, name: 'key-point' , color: [1.0, 0.0, 0.0, 1.0] },
9: { visible: true, name: 'water' , color: [0.0, 0.0, 1.0, 1.0] },
12: { visible: true, name: 'overlap' , color: [1.0, 1.0, 0.0, 1.0] },
DEFAULT: { visible: true, name: 'default' , color: [0.3, 0.6, 0.6, 0.5] },
}
};
Object.defineProperty(ClassificationScheme, 'RANDOM', {
get: function() {
let scheme = {};
for(let i = 0; i <= 255; i++){
scheme[i] = new THREE.Vector4(Math.random(), Math.random(), Math.random());
}
scheme["DEFAULT"] = new THREE.Vector4(Math.random(), Math.random(), Math.random());
return scheme;
}
});