@sauskylark/potree
Version:
WebGL point cloud viewer
19 lines (14 loc) • 509 B
JavaScript
import * as THREE from "../../libs/three.js/build/three.module.js";
THREE.Ray.prototype.distanceToPlaneWithNegative = function (plane) {
let denominator = plane.normal.dot(this.direction);
if (denominator === 0) {
// line is coplanar, return origin
if (plane.distanceToPoint(this.origin) === 0) {
return 0;
}
// Null is preferable to undefined since undefined means.... it is undefined
return null;
}
let t = -(this.origin.dot(plane.normal) + plane.constant) / denominator;
return t;
};