@sauskylark/potree
Version:
WebGL point cloud viewer
147 lines (110 loc) • 4.07 kB
JavaScript
// /**
// * adapted from http://stemkoski.github.io/Three.js/Sprite-Text-Labels.html
// */
import * as THREE from "../libs/three.js/build/three.module.js";
export class TextSprite extends THREE.Object3D{
constructor(text){
super();
let texture = new THREE.Texture();
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
let spriteMaterial = new THREE.SpriteMaterial({
map: texture,
depthTest: false,
depthWrite: false});
this.texture = texture;
this.material = spriteMaterial;
//this.material = getRawMaterial(texture);
this.sprite = new THREE.Sprite(this.material);
this.add(this.sprite);
this.borderThickness = 4;
this.fontface = 'Arial';
this.fontsize = 28;
this.borderColor = { r: 0, g: 0, b: 0, a: 1.0 };
this.backgroundColor = { r: 255, g: 255, b: 255, a: 1.0 };
this.textColor = {r: 255, g: 255, b: 255, a: 1.0};
this.text = '';
this.setText(text);
}
setText(text){
if (this.text !== text){
this.text = text;
this.update();
}
}
setTextColor(color){
this.textColor = color;
this.update();
}
setBorderColor(color){
this.borderColor = color;
this.update();
}
setBackgroundColor(color){
this.backgroundColor = color;
this.update();
}
update(){
let canvas = document.createElement('canvas');
let context = canvas.getContext('2d');
context.font = 'Bold ' + this.fontsize + 'px ' + this.fontface;
// get size data (height depends only on font size)
let metrics = context.measureText(this.text);
let textWidth = metrics.width;
let margin = 5;
let spriteWidth = 2 * margin + textWidth + 2 * this.borderThickness;
let spriteHeight = this.fontsize * 1.4 + 2 * this.borderThickness;
context.canvas.width = spriteWidth;
context.canvas.height = spriteHeight;
context.font = 'Bold ' + this.fontsize + 'px ' + this.fontface;
// background color
context.fillStyle = 'rgba(' + this.backgroundColor.r + ',' + this.backgroundColor.g + ',' +
this.backgroundColor.b + ',' + this.backgroundColor.a + ')';
// border color
context.strokeStyle = 'rgba(' + this.borderColor.r + ',' + this.borderColor.g + ',' +
this.borderColor.b + ',' + this.borderColor.a + ')';
context.lineWidth = this.borderThickness;
this.roundRect(context, this.borderThickness / 2, this.borderThickness / 2,
textWidth + this.borderThickness + 2 * margin, this.fontsize * 1.4 + this.borderThickness, 6);
// text color
context.strokeStyle = 'rgba(0, 0, 0, 1.0)';
context.strokeText(this.text, this.borderThickness + margin, this.fontsize + this.borderThickness);
context.fillStyle = 'rgba(' + this.textColor.r + ',' + this.textColor.g + ',' +
this.textColor.b + ',' + this.textColor.a + ')';
context.fillText(this.text, this.borderThickness + margin, this.fontsize + this.borderThickness);
let texture = new THREE.Texture(canvas);
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.needsUpdate = true;
//this.material.needsUpdate = true;
// { // screen-space sprite
// let [screenWidth, screenHeight] = [1620, 937];
// let uniforms = this.sprite.material.uniforms;
// let aspect = spriteHeight / spriteWidth;
// let factor = 0.5;
// let w = spriteWidth / screenWidth;
// let h = spriteHeight / screenHeight;
// uniforms.uScale.value = [2 * w, 2 * h];
// //uniforms.uScale.value = [factor * 1, factor * aspect];
// this.sprite.material.uniforms.map.value = texture;
// }
this.sprite.material.map = texture;
this.texture = texture;
this.sprite.scale.set(spriteWidth * 0.01, spriteHeight * 0.01, 1.0);
}
roundRect(ctx, x, y, w, h, r){
ctx.beginPath();
ctx.moveTo(x + r, y);
ctx.lineTo(x + w - r, y);
ctx.quadraticCurveTo(x + w, y, x + w, y + r);
ctx.lineTo(x + w, y + h - r);
ctx.quadraticCurveTo(x + w, y + h, x + w - r, y + h);
ctx.lineTo(x + r, y + h);
ctx.quadraticCurveTo(x, y + h, x, y + h - r);
ctx.lineTo(x, y + r);
ctx.quadraticCurveTo(x, y, x + r, y);
ctx.closePath();
ctx.fill();
ctx.stroke();
}
}