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@sauskylark/potree

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WebGL point cloud viewer

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="description" content=""> <meta name="author" content=""> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Potree Viewer</title> <link rel="stylesheet" type="text/css" href="../build/potree/potree.css"> <link rel="stylesheet" type="text/css" href="../libs/jquery-ui/jquery-ui.min.css"> <link rel="stylesheet" type="text/css" href="../libs/openlayers3/ol.css"> <link rel="stylesheet" type="text/css" href="../libs/spectrum/spectrum.css"> <link rel="stylesheet" type="text/css" href="../libs/jstree/themes/mixed/style.css"> </head> <body> <script src="../libs/jquery/jquery-3.1.1.min.js"></script> <script src="../libs/spectrum/spectrum.js"></script> <script src="../libs/jquery-ui/jquery-ui.min.js"></script> <script src="../libs/other/BinaryHeap.js"></script> <script src="../libs/tween/tween.min.js"></script> <script src="../libs/d3/d3.js"></script> <script src="../libs/proj4/proj4.js"></script> <script src="../libs/openlayers3/ol.js"></script> <script src="../libs/i18next/i18next.js"></script> <script src="../libs/jstree/jstree.js"></script> <script src="../build/potree/potree.js"></script> <script src="../libs/plasio/js/laslaz.js"></script> <!-- INCLUDE ADDITIONAL DEPENDENCIES HERE --> <!-- INCLUDE SETTINGS HERE --> <div class="potree_container" style="position: absolute; width: 100%; height: 100%; left: 0px; top: 0px; "> <div id="potree_render_area" style="background-image: url('../build/potree/resources/images/background.jpg');"></div> <div id="potree_sidebar_container"> </div> </div> <script type="module"> import * as THREE from "../libs/three.js/build/three.module.js"; window.viewer = new Potree.Viewer(document.getElementById("potree_render_area")); viewer.setEDLEnabled(true); viewer.setFOV(60); viewer.setPointBudget(1_000_000); viewer.setMinNodeSize(0); viewer.loadSettingsFromURL(); viewer.setDescription(""); viewer.loadGUI(() => { viewer.setLanguage('en'); $("#menu_appearance").next().show(); viewer.toggleSidebar(); }); let sphere = new THREE.Mesh( new THREE.SphereGeometry(0.5, 32, 32), new THREE.MeshNormalMaterial() ); viewer.scene.scene.add(sphere); // Sigeom Potree.loadPointCloud("http://5.9.65.151/mschuetz/potree/resources/pointclouds/archpro/heidentor/cloud.js", "Heidentor", function(e){ viewer.scene.addPointCloud(e.pointcloud); e.pointcloud.position.z = 0; let material = e.pointcloud.material; material.size = 1; material.pointSizeType = Potree.PointSizeType.ADAPTIVE; material.uniforms.uShadowColor.value = [0.0, 0, 0]; viewer.scene.view.position.set(-31.007, 18.245, 20.695); viewer.scene.view.lookAt(-5.288, 2.126, 6.048); { // create Animation Path & make light follow it let path = [ [-8.60, 13.67, 7.08], [-12.21, 4.01, 7.45], [-0.67, 4.55, 5.00], [5.70, -4.38, 11.13], [-7.75, -10.75, 14.78], [-23.75, -4.88, 8.68], [-21.78, 11.73, 11.22], ].map(v => new THREE.Vector3(...v)); let animationPath = new Potree.AnimationPath(path); animationPath.closed = true; { // render the path let geometry = animationPath.getGeometry(); let material = new THREE.LineBasicMaterial(); let line = new THREE.Line(geometry, material, {closed: animationPath.closed}); viewer.scene.scene.add(line); } { // render the control points of the path for(let pos of path){ let sg = new THREE.SphereGeometry(0.2, 32, 32); let sm = new THREE.MeshBasicMaterial({color: 0xff0000}); let s = new THREE.Mesh(sg, sm); s.position.copy(pos); viewer.scene.scene.add(s); } } { // Animate from beginning to end with a speed of 10 meters per second let start = 0; let end = Infinity; let speed = 30; let animation = animationPath.animate(start, end, speed, t => { animation.repeat = true; // t is a value between 0 and 1. // use getPoint(t) to map from t to the position on the animation path let point = animation.getPoint(t); sphere.position.copy(point); }); window.animation = animation; } window.animationPath = animationPath; } }); function pause(){ animation.pause(); //light.disableShadowUpdates = true; } function resume(){ animation.resume(); //light.disableShadowUpdates = false; } </script> </body> </html>