@sarahisweird/hmoog
Version:
Out-of-game automation for Hackmud
16 lines (11 loc) • 979 B
text/typescript
export const SUCCESS_MESSAGE = '<color=#1EFF00FF>Success</color>';
export const FAILURE_MESSAGE = '<color=#FF0000FF>Failure</color>';
export const FLUSH_MESSAGE = '<color=#FFFFFFFF>>><color=#9B9B9BFF>flush</color></color>';
export const ACTIVATING_HARDLINE_MESSAGE = '<color=#9B9B9BFF>-activating hardline-</color>';
export const HARDLINE_ACTIVE_MESSAGE = '<color=#FF0000FF>-hardline active-</color>';
export const HARDLINE_DISCONNECTED_MESSAGE = '<color=#9B9B9BFF>-hardline disconnected-</color>';
export const HARDLINE_RECALIBRATING_MESSAGE = '<color=#FF0000FF>:::TRUST COMMUNICATION:::</color> hardline is recalibrating.';
export const NO_HARDLINES_AVAILABLE_MESSAGE = '<color=#FF0000FF>:::TRUST COMMUNICATION:::</color> no hardlines available.';
export const HARDLINE_ALREADY_ACTIVE_MESSAGE = '<color=#FF0000FF>:::TRUST COMMUNICATION:::</color> hardline is already active.';
export const LESS_THAN_ENCODED = 'È';
export const GREATER_THAN_ENCODED = 'É';