@sarahisweird/hmoog
Version:
Out-of-game automation for Hackmud
9 lines (8 loc) • 339 B
JavaScript
/** The reason the shell was flushed. */
export var FlushReason;
(function (FlushReason) {
/** The game flushed the shell. */
FlushReason[FlushReason["AUTO"] = 0] = "AUTO";
/** The shell was flushed manually, i.e., via `flush`. */
FlushReason[FlushReason["COMMAND"] = 1] = "COMMAND";
})(FlushReason || (FlushReason = {}));