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@sarahisweird/hmoog

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Out-of-game automation for Hackmud

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export const SUCCESS_MESSAGE = '<color=#1EFF00FF>Success</color>'; export const FAILURE_MESSAGE = '<color=#FF0000FF>Failure</color>'; export const FLUSH_MESSAGE = '<color=#FFFFFFFF>>><color=#9B9B9BFF>flush</color></color>'; export const ACTIVATING_HARDLINE_MESSAGE = '<color=#9B9B9BFF>-activating hardline-</color>'; export const HARDLINE_ACTIVE_MESSAGE = '<color=#FF0000FF>-hardline active-</color>'; export const HARDLINE_DISCONNECTED_MESSAGE = '<color=#9B9B9BFF>-hardline disconnected-</color>'; export const HARDLINE_RECALIBRATING_MESSAGE = '<color=#FF0000FF>:::TRUST COMMUNICATION:::</color> hardline is recalibrating.'; export const NO_HARDLINES_AVAILABLE_MESSAGE = '<color=#FF0000FF>:::TRUST COMMUNICATION:::</color> no hardlines available.'; export const HARDLINE_ALREADY_ACTIVE_MESSAGE = '<color=#FF0000FF>:::TRUST COMMUNICATION:::</color> hardline is already active.'; export const LESS_THAN_ENCODED = 'È'; export const GREATER_THAN_ENCODED = 'É';