UNPKG

@salesforce/design-system-react

Version:

Salesforce Lightning Design System for React

238 lines (221 loc) 7.83 kB
/* Copyright (c) 2015-present, salesforce.com, inc. All rights reserved */ /* Licensed under BSD 3-Clause - see LICENSE.txt or git.io/sfdc-license */ import React from 'react'; import PropTypes from 'prop-types'; // ### classNames // [github.com/JedWatson/classnames](https://github.com/JedWatson/classnames) // This project uses `classnames`, 'a simple javascript utility for conditionally // joining classNames together.' import classNames from 'classnames'; // Child component import Tooltip from '../../tooltip'; import { PROGRESS_INDICATOR_STEP } from '../../../utilities/constants'; import ButtonIcon from '../../icon/button-icon'; // ### Display Name const displayName = PROGRESS_INDICATOR_STEP; // ### Prop Types const propTypes = { /** * **Assistive text for accessibility** * This object is merged with the default props object on every render. * * `completedStep`: Label for a completed step. The default is `Completed Step` * * `disabledStep`: Label for disabled step. The default is `Disabled Step` * * `errorStep`: Label for a step with an error. The default is `Error Step` * * `percentage`: Label for Progress Bar. The default is `Progress: [this.props.value]%`. You will need to calculate the percentage yourself if changing this string. * * `step`: Label for a step. It will be typically followed by the number of the step such as "Step 1". */ assistiveText: PropTypes.shape({ completedStep: PropTypes.string, disabledStep: PropTypes.string, percentage: PropTypes.string, step: PropTypes.string, }), /** * Id for Steps, ranging in [0, steps.length). */ id: PropTypes.oneOfType([PropTypes.number, PropTypes.string]), /** * Index of step. Used for id's if no step ID exists */ index: PropTypes.number, /** * Determines if the step has been completed */ isCompleted: PropTypes.bool, /** * Determines if the step has been disabled */ isDisabled: PropTypes.bool, /** * Determines if the step contains an error */ isError: PropTypes.bool, /** * Determines if the step is currently selected (active) */ isSelected: PropTypes.bool, /** * Label of tooltip attached to the step if applicable. */ label: PropTypes.node, /** * Triggered when click on individual steps. By default, it receives an event and returns all info passed to that step. * users are able to re-define it by passing a function as a prop */ onClick: PropTypes.func, /** * Triggered when focus on individual steps. By default, it receives an event and returns all info passed to that step. * users are able to re-define it by passing a function as a prop */ onFocus: PropTypes.func, /** * Step object. This is passed into event callbacks. */ step: PropTypes.object, /** * Determines if the tooltip attached to step is always open. * This is mainly for dev test purpose. * Usually the tooltip should only show when hover. */ tooltipIsOpen: PropTypes.bool, /** * Please select one of the following: * * `absolute` - (default if `variant` is `modal`) The dialog will use `position: absolute` and style attributes to position itself. This allows inverted placement or flipping of the dialog. * * `overflowBoundaryElement` - (default if `variant` is `base`) The dialog will overflow scrolling parents. Use on elements that are aligned to the left or right of their target and don't care about the target being within a scrolling parent. Typically this is a popover or tooltip. Dropdown menus can usually open up and down if no room exists. In order to achieve this a portal element will be created and attached to `body`. This element will render into that detached render tree. * * `relative` - No styling or portals will be used. Menus will be positioned relative to their triggers. This is a great choice for HTML snapshot testing. */ tooltipPosition: PropTypes.oneOf([ 'absolute', 'overflowBoundaryElement', 'relative', ]), }; /** * Step renders a button icon and its tooltip if applied. * The button is applied with different css classes under different conditions. * Button icons have 4 types of status: completed (success), active (in progress), error (warning) and uncompleted (not approached) */ class Step extends React.Component { /** * buttonIcon represents the button icon used for each step. * the button is applied with different css classes under different conditions. */ buttonIcon(renderIcon, status, props) { const data = { isSelected: props.isSelected, isError: props.isError, isCompleted: props.isCompleted, isDisabled: props.isDisabled, step: props.step, }; const icon = renderIcon ? ( <ButtonIcon category="utility" name={this.props.isError ? 'error' : 'success'} /> ) : null; const handleClick = (event) => props.onClick(event, data); const handleFocus = (event) => props.onFocus(event, data); const stepButton = props.isDisabled ? ( <a className={classNames( 'slds-button', { 'slds-button_icon': renderIcon }, 'slds-progress__marker', { 'slds-progress__marker_icon': renderIcon }, 'slds-is-disabled' )} aria-disabled aria-describedby={`progress-indicator-tooltip-${ this.props.step.id || this.props.index }`} style={{ cursor: 'not-allowed' }} tabIndex={0} role="button" > {icon} <span className="slds-assistive-text"> {this.props.step.assistiveText || ( <React.Fragment> {`${props.assistiveText.step} ${props.index + 1}: `} {props.step.label} {`- ${status}`} </React.Fragment> )} </span> </a> ) : ( <button className={classNames( 'slds-button', { 'slds-button_icon': renderIcon }, 'slds-progress__marker', { 'slds-progress__marker_icon': renderIcon } )} onClick={handleClick} onFocus={handleFocus} aria-describedby={`progress-indicator-tooltip-${ this.props.step.id || this.props.index }`} aria-current={this.props.isSelected ? 'step' : null} type="button" > {icon} <span className="slds-assistive-text"> {this.props.step.assistiveText || ( <React.Fragment> {`${props.assistiveText.step} ${props.index + 1}: `} {props.step.label} {status ? ` - ${status}` : ''} </React.Fragment> )} </span> </button> ); return stepButton; } render() { const renderIcon = this.props.isCompleted || this.props.isError; let status = ''; if (this.props.isError) { status = this.props.assistiveText.errorStep; } else if (this.props.isCompleted) { status = this.props.assistiveText.completedStep; } else if (this.props.isDisabled) { status = this.props.assistiveText.disabledStep; } const tooltipProps = { align: 'top', id: `progress-indicator-tooltip-${ this.props.step.id || this.props.index }`, content: this.props.step.label, theme: 'info', position: this.props.tooltipPosition, triggerStyle: { display: !renderIcon ? 'flex' : '' }, }; // This is mainly for dev test purpose. // `isOpen` is only set to true if tooltip is specified to be open // Do not set isOpen to false or undefined otherwise, because that will // disable any interaction with tooltips if (this.props.tooltipIsOpen) { tooltipProps.isOpen = true; } return ( <li className={classNames('slds-progress__item', { 'slds-is-completed': this.props.isCompleted, 'slds-is-active': this.props.isSelected && !this.props.isError, 'slds-has-error': this.props.isError, })} > <Tooltip {...tooltipProps}> {this.buttonIcon(renderIcon, status, this.props)} </Tooltip> </li> ); } } Step.propTypes = propTypes; Step.displayName = displayName; export default Step; // export is replaced with `ReactDOM.render(<Example />, mountNode);` at runtime