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@rxflow/manhattan

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Manhattan routing algorithm for ReactFlow - generates orthogonal paths with obstacle avoidance

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function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } import { Point, Rectangle } from "../geometry"; import { getNodePosition, getNodeDimensions } from "../utils"; /** * ObstacleMap class for managing obstacles in pathfinding * Uses a grid-based spatial partitioning for efficient queries */ export var ObstacleMap = /*#__PURE__*/function () { function ObstacleMap(options) { _classCallCheck(this, ObstacleMap); _defineProperty(this, "options", void 0); _defineProperty(this, "mapGridSize", void 0); _defineProperty(this, "map", void 0); _defineProperty(this, "sourceAnchor", void 0); _defineProperty(this, "targetAnchor", void 0); this.options = options; this.mapGridSize = 100; this.map = new Map(); } /** * Build obstacle map from node lookup */ _createClass(ObstacleMap, [{ key: "build", value: function build(nodeLookup, sourceNodeId, targetNodeId, sourceAnchor, targetAnchor) { var _this = this; var _this$options = this.options, excludeNodes = _this$options.excludeNodes, excludeShapes = _this$options.excludeShapes, excludeTerminals = _this$options.excludeTerminals, paddingBox = _this$options.paddingBox; // Store anchors for later use in isAccessible this.sourceAnchor = sourceAnchor; this.targetAnchor = targetAnchor; // Iterate through all nodes nodeLookup.forEach(function (node) { // Check if node should be excluded var isExcludedNode = excludeNodes.includes(node.id); var isExcludedShape = node.type ? excludeShapes.includes(node.type) : false; var isSourceTerminal = excludeTerminals.includes('source') && node.id === sourceNodeId; var isTargetTerminal = excludeTerminals.includes('target') && node.id === targetNodeId; var isSource = node.id === sourceNodeId; var isTarget = node.id === targetNodeId; // Skip if node should be excluded (but not source/target - we handle them specially) if (isExcludedNode || isExcludedShape || isSourceTerminal || isTargetTerminal) { return; } // Calculate node bounding box with padding var position = getNodePosition(node); var dimensions = getNodeDimensions(node); var bbox = new Rectangle(position.x, position.y, dimensions.width, dimensions.height).moveAndExpand(paddingBox); // For source and target nodes, add them as full obstacles // We'll handle anchor accessibility in isAccessible() method if (isSource) { console.log('[ObstacleMap] Adding source node as obstacle:'); console.log(' Node ID:', node.id); console.log(' BBox:', "(".concat(bbox.x, ", ").concat(bbox.y, ", ").concat(bbox.width, ", ").concat(bbox.height, ")")); console.log(' Anchor:', sourceAnchor ? "(".concat(sourceAnchor.x, ", ").concat(sourceAnchor.y, ")") : 'none'); } else if (isTarget) { console.log('[ObstacleMap] Adding target node as obstacle:'); console.log(' Node ID:', node.id); console.log(' BBox:', "(".concat(bbox.x, ", ").concat(bbox.y, ", ").concat(bbox.width, ", ").concat(bbox.height, ")")); console.log(' Anchor:', targetAnchor ? "(".concat(targetAnchor.x, ", ").concat(targetAnchor.y, ")") : 'none'); } // Map bbox to grid cells var origin = bbox.getOrigin().snapToGrid(_this.mapGridSize); var corner = bbox.getCorner().snapToGrid(_this.mapGridSize); for (var x = origin.x; x <= corner.x; x += _this.mapGridSize) { for (var y = origin.y; y <= corner.y; y += _this.mapGridSize) { var key = new Point(x, y).toString(); if (!_this.map.has(key)) { _this.map.set(key, []); } _this.map.get(key).push(bbox); } } }); return this; } /** * Shrink bbox to exclude the area around the anchor point * This allows paths to start/end at the anchor but prevents crossing the node */ }, { key: "shrinkBBoxAroundAnchor", value: function shrinkBBoxAroundAnchor(bbox, anchor, nodePosition, nodeDimensions) { var tolerance = 1; var step = this.options.step || 10; var margin = step * 3; // Increased margin for better clearance // Determine which edge the anchor is on (relative to original node position) var onLeft = Math.abs(anchor.x - nodePosition.x) < tolerance; var onRight = Math.abs(anchor.x - (nodePosition.x + nodeDimensions.width)) < tolerance; var onTop = Math.abs(anchor.y - nodePosition.y) < tolerance; var onBottom = Math.abs(anchor.y - (nodePosition.y + nodeDimensions.height)) < tolerance; console.log('[shrinkBBoxAroundAnchor] Edge detection:'); console.log(' anchor.x:', anchor.x, 'nodePosition.x:', nodePosition.x, 'diff:', Math.abs(anchor.x - nodePosition.x)); console.log(' anchor.x:', anchor.x, 'nodeRight:', nodePosition.x + nodeDimensions.width, 'diff:', Math.abs(anchor.x - (nodePosition.x + nodeDimensions.width))); console.log(' onLeft:', onLeft, 'onRight:', onRight, 'onTop:', onTop, 'onBottom:', onBottom); console.log(' margin:', margin); // Shrink bbox based on anchor position if (onLeft) { // Anchor on left edge - exclude left portion return new Rectangle(bbox.x + margin, bbox.y, Math.max(0, bbox.width - margin), bbox.height); } else if (onRight) { // Anchor on right edge - exclude right portion return new Rectangle(bbox.x, bbox.y, Math.max(0, bbox.width - margin), bbox.height); } else if (onTop) { // Anchor on top edge - exclude top portion return new Rectangle(bbox.x, bbox.y + margin, bbox.width, Math.max(0, bbox.height - margin)); } else if (onBottom) { // Anchor on bottom edge - exclude bottom portion return new Rectangle(bbox.x, bbox.y, bbox.width, Math.max(0, bbox.height - margin)); } // If anchor is not on an edge, return original bbox return bbox; } /** * Check if a point is accessible (not inside any obstacle) * Uses binary search optimization: step -> step/2 -> step/4 -> ... -> 1px */ }, { key: "isAccessible", value: function isAccessible(point) { var checkRadius = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; var key = point.clone().snapToGrid(this.mapGridSize).toString(); var rects = this.map.get(key); if (!rects) { return true; } // Check if point is near an anchor - if so, allow it var margin = (this.options.step || 10) * 3; if (this.sourceAnchor) { var distToSource = Math.abs(point.x - this.sourceAnchor.x) + Math.abs(point.y - this.sourceAnchor.y); if (distToSource < margin) { console.log("[isAccessible] Point (".concat(point.x, ", ").concat(point.y, "): accessible (near source anchor)")); return true; } } if (this.targetAnchor) { var distToTarget = Math.abs(point.x - this.targetAnchor.x) + Math.abs(point.y - this.targetAnchor.y); if (distToTarget < margin) { console.log("[isAccessible] Point (".concat(point.x, ", ").concat(point.y, "): accessible (near target anchor)")); return true; } } // If checkRadius is specified, use binary search to find accessible points if (checkRadius > 0) { return this.isAccessibleWithBinarySearch(point, checkRadius, rects); } var accessible = rects.every(function (rect) { return !rect.containsPoint(point); }); // Debug: log points on the direct path if (point.y === 40 && point.x >= 0 && point.x <= 545) { console.log("[isAccessible] Point (".concat(point.x, ", ").concat(point.y, "): ").concat(accessible ? 'accessible' : 'BLOCKED')); if (!accessible) { rects.forEach(function (rect, i) { if (rect.containsPoint(point)) { console.log(" Blocked by rect ".concat(i, ": (").concat(rect.x, ", ").concat(rect.y, ", ").concat(rect.width, ", ").concat(rect.height, ")")); } }); } } return accessible; } /** * Check accessibility using binary search optimization * Tries step -> step/2 -> step/4 -> ... -> 1px */ }, { key: "isAccessibleWithBinarySearch", value: function isAccessibleWithBinarySearch(point, maxRadius, rects) { // First check the point itself if (rects.every(function (rect) { return !rect.containsPoint(point); })) { return true; } // Binary search: start with step, then halve until we reach 1px var radius = maxRadius; var offsets = [{ dx: 1, dy: 0 }, // right { dx: -1, dy: 0 }, // left { dx: 0, dy: 1 }, // down { dx: 0, dy: -1 } // up ]; while (radius >= 1) { var _iterator = _createForOfIteratorHelper(offsets), _step; try { var _loop = function _loop() { var offset = _step.value; var testPoint = new Point(point.x + offset.dx * radius, point.y + offset.dy * radius); if (rects.every(function (rect) { return !rect.containsPoint(testPoint); })) { return { v: true }; } }, _ret; for (_iterator.s(); !(_step = _iterator.n()).done;) { _ret = _loop(); if (_ret) return _ret.v; } // Halve the radius for next iteration } catch (err) { _iterator.e(err); } finally { _iterator.f(); } radius = Math.floor(radius / 2); } return false; } }]); return ObstacleMap; }();